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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef UTILS_BACKENDBINDING_H_
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#define UTILS_BACKENDBINDING_H_
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#include "dawn/webgpu_cpp.h"
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#include "dawn_native/DawnNative.h"
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struct GLFWwindow;
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namespace utils {
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class BackendBinding {
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public:
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virtual ~BackendBinding() = default;
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virtual uint64_t GetSwapChainImplementation() = 0;
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virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
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protected:
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BackendBinding(GLFWwindow* window, WGPUDevice device);
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GLFWwindow* mWindow = nullptr;
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WGPUDevice mDevice = nullptr;
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};
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void DiscoverAdapter(dawn::native::Instance* instance,
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GLFWwindow* window,
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wgpu::BackendType type);
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BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device);
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} // namespace utils
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#endif // UTILS_BACKENDBINDING_H_
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