29 lines
481 B
GLSL
29 lines
481 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp sampler2DArray arg_0;
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void textureSample_8522e7() {
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float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)).x;
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}
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void fragment_main() {
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textureSample_8522e7();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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