Stephen White a9f8c7db81 Implement GLSL writer backend.
This is a modified version of the HLSL writer.
Basic types, arrays, entry points, reserved keywords, uniforms,
builtin uniforms, structs, some builtin functions, zero initialization
are implemented. Textures, SSBOs and storage textures in particular are
unimplemented. All the unit tests "pass", but the output is not correct
in many cases.

triangle.wgsl outputs correct vertex and fragment shaders that pass
GLSL validation via glslang. compute_boids.wgsl outputs a valid but not
correct compute shader.

Change-Id: I96c7aaf60cf2d4237e45d732e5f51b345aea0552
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57780
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-06 18:55:10 +00:00

95 lines
2.8 KiB
C++

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TRANSFORM_RENAMER_H_
#define SRC_TRANSFORM_RENAMER_H_
#include <string>
#include <unordered_map>
#include "src/transform/transform.h"
namespace tint {
namespace transform {
/// Renamer is a Transform that renames all the symbols in a program.
class Renamer : public Castable<Renamer, Transform> {
public:
/// Data is outputted by the Renamer transform.
/// Data holds information about shader usage and constant buffer offsets.
struct Data : public Castable<Data, transform::Data> {
/// Remappings is a map of old symbol name to new symbol name
using Remappings = std::unordered_map<std::string, std::string>;
/// Constructor
/// @param remappings the symbol remappings
explicit Data(Remappings&& remappings);
/// Copy constructor
Data(const Data&);
/// Destructor
~Data() override;
/// A map of old symbol name to new symbol name
Remappings const remappings;
};
/// Target is an enumerator of rename targets that can be used
enum class Target {
/// Rename every symbol.
kAll,
/// Only rename symbols that are reserved keywords in GLSL.
kGlslKeywords,
/// Only rename symbols that are reserved keywords in HLSL.
kHlslKeywords,
/// Only rename symbols that are reserved keywords in MSL.
kMslKeywords,
};
/// Optional configuration options for the transform.
/// If omitted, then the renamer will use Target::kAll.
struct Config : public Castable<Config, transform::Data> {
/// Constructor
/// @param tgt the targets to rename
explicit Config(Target tgt);
/// Copy constructor
Config(const Config&);
/// Destructor
~Config() override;
/// The targets to rename
Target const target = Target::kAll;
};
/// Constructor using a the configuration provided in the input Data
Renamer();
/// Destructor
~Renamer() override;
/// Runs the transform on `program`, returning the transformation result.
/// @param program the source program to transform
/// @param data optional extra transform-specific input data
/// @returns the transformation result
Output Run(const Program* program, const DataMap& data = {}) override;
};
} // namespace transform
} // namespace tint
#endif // SRC_TRANSFORM_RENAMER_H_