mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 22:23:29 +00:00
Refer the TODO in ShaderModuleBase::InjectCompilationMessages to issue dawn:944 for further tracking. Bug: dawn:753 Change-Id: I2ff09ba5914f2df0182bf26e9001a66782811f06 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55223 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
1429 lines
72 KiB
C++
1429 lines
72 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ShaderModule.h"
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#include "common/HashUtils.h"
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#include "common/VertexFormatUtils.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/CompilationMessages.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ObjectContentHasher.h"
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#include "dawn_native/Pipeline.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/SpirvUtils.h"
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#include "dawn_native/TintUtils.h"
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#include <spirv-tools/libspirv.hpp>
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#include <spirv-tools/optimizer.hpp>
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#include <spirv_cross.hpp>
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// Tint include must be after spirv_cross.hpp, because spirv-cross has its own
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// version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross
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// is at 3 while spirv-headers is at 4.
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#undef SPV_REVISION
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#include <tint/tint.h>
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#include <sstream>
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namespace dawn_native {
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namespace {
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std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) {
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std::ostringstream ostream;
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ostream << "the shader module declaration at set " << static_cast<uint32_t>(group)
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<< " binding " << static_cast<uint32_t>(binding);
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return ostream.str();
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}
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tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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return tint::transform::VertexFormat::kVec2U8;
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case wgpu::VertexFormat::Uint8x4:
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return tint::transform::VertexFormat::kVec4U8;
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case wgpu::VertexFormat::Sint8x2:
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return tint::transform::VertexFormat::kVec2I8;
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case wgpu::VertexFormat::Sint8x4:
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return tint::transform::VertexFormat::kVec4I8;
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case wgpu::VertexFormat::Unorm8x2:
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return tint::transform::VertexFormat::kVec2U8Norm;
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case wgpu::VertexFormat::Unorm8x4:
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return tint::transform::VertexFormat::kVec4U8Norm;
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case wgpu::VertexFormat::Snorm8x2:
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return tint::transform::VertexFormat::kVec2I8Norm;
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case wgpu::VertexFormat::Snorm8x4:
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return tint::transform::VertexFormat::kVec4I8Norm;
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case wgpu::VertexFormat::Uint16x2:
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return tint::transform::VertexFormat::kVec2U16;
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case wgpu::VertexFormat::Uint16x4:
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return tint::transform::VertexFormat::kVec4U16;
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case wgpu::VertexFormat::Sint16x2:
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return tint::transform::VertexFormat::kVec2I16;
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case wgpu::VertexFormat::Sint16x4:
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return tint::transform::VertexFormat::kVec4I16;
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case wgpu::VertexFormat::Unorm16x2:
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return tint::transform::VertexFormat::kVec2U16Norm;
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case wgpu::VertexFormat::Unorm16x4:
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return tint::transform::VertexFormat::kVec4U16Norm;
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case wgpu::VertexFormat::Snorm16x2:
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return tint::transform::VertexFormat::kVec2I16Norm;
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case wgpu::VertexFormat::Snorm16x4:
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return tint::transform::VertexFormat::kVec4I16Norm;
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case wgpu::VertexFormat::Float16x2:
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return tint::transform::VertexFormat::kVec2F16;
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case wgpu::VertexFormat::Float16x4:
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return tint::transform::VertexFormat::kVec4F16;
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case wgpu::VertexFormat::Float32:
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return tint::transform::VertexFormat::kF32;
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case wgpu::VertexFormat::Float32x2:
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return tint::transform::VertexFormat::kVec2F32;
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case wgpu::VertexFormat::Float32x3:
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return tint::transform::VertexFormat::kVec3F32;
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case wgpu::VertexFormat::Float32x4:
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return tint::transform::VertexFormat::kVec4F32;
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case wgpu::VertexFormat::Uint32:
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return tint::transform::VertexFormat::kU32;
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case wgpu::VertexFormat::Uint32x2:
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return tint::transform::VertexFormat::kVec2U32;
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case wgpu::VertexFormat::Uint32x3:
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return tint::transform::VertexFormat::kVec3U32;
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case wgpu::VertexFormat::Uint32x4:
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return tint::transform::VertexFormat::kVec4U32;
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case wgpu::VertexFormat::Sint32:
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return tint::transform::VertexFormat::kI32;
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case wgpu::VertexFormat::Sint32x2:
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return tint::transform::VertexFormat::kVec2I32;
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case wgpu::VertexFormat::Sint32x3:
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return tint::transform::VertexFormat::kVec3I32;
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case wgpu::VertexFormat::Sint32x4:
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return tint::transform::VertexFormat::kVec4I32;
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case wgpu::VertexFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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tint::transform::InputStepMode ToTintInputStepMode(wgpu::InputStepMode mode) {
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switch (mode) {
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case wgpu::InputStepMode::Vertex:
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return tint::transform::InputStepMode::kVertex;
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case wgpu::InputStepMode::Instance:
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return tint::transform::InputStepMode::kInstance;
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}
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}
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ResultOrError<SingleShaderStage> TintPipelineStageToShaderStage(
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tint::ast::PipelineStage stage) {
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switch (stage) {
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case tint::ast::PipelineStage::kVertex:
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return SingleShaderStage::Vertex;
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case tint::ast::PipelineStage::kFragment:
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return SingleShaderStage::Fragment;
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case tint::ast::PipelineStage::kCompute:
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return SingleShaderStage::Compute;
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case tint::ast::PipelineStage::kNone:
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UNREACHABLE();
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}
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}
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BindingInfoType TintResourceTypeToBindingInfoType(
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tint::inspector::ResourceBinding::ResourceType type) {
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switch (type) {
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case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
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case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
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return BindingInfoType::Buffer;
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case tint::inspector::ResourceBinding::ResourceType::kSampler:
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case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler:
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return BindingInfoType::Sampler;
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case tint::inspector::ResourceBinding::ResourceType::kSampledTexture:
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case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture:
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case tint::inspector::ResourceBinding::ResourceType::kDepthTexture:
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return BindingInfoType::Texture;
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
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case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
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return BindingInfoType::StorageTexture;
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case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
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return BindingInfoType::ExternalTexture;
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default:
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UNREACHABLE();
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return BindingInfoType::Buffer;
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}
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}
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wgpu::TextureFormat TintImageFormatToTextureFormat(
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tint::inspector::ResourceBinding::ImageFormat format) {
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switch (format) {
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case tint::inspector::ResourceBinding::ImageFormat::kR8Unorm:
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return wgpu::TextureFormat::R8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kR8Snorm:
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return wgpu::TextureFormat::R8Snorm;
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case tint::inspector::ResourceBinding::ImageFormat::kR8Uint:
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return wgpu::TextureFormat::R8Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kR8Sint:
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return wgpu::TextureFormat::R8Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR16Uint:
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return wgpu::TextureFormat::R16Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kR16Sint:
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return wgpu::TextureFormat::R16Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR16Float:
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return wgpu::TextureFormat::R16Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Unorm:
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return wgpu::TextureFormat::RG8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Snorm:
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return wgpu::TextureFormat::RG8Snorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Uint:
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return wgpu::TextureFormat::RG8Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg8Sint:
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return wgpu::TextureFormat::RG8Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR32Uint:
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return wgpu::TextureFormat::R32Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kR32Sint:
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return wgpu::TextureFormat::R32Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kR32Float:
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return wgpu::TextureFormat::R32Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRg16Uint:
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return wgpu::TextureFormat::RG16Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg16Sint:
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return wgpu::TextureFormat::RG16Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg16Float:
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return wgpu::TextureFormat::RG16Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Unorm:
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return wgpu::TextureFormat::RGBA8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8UnormSrgb:
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return wgpu::TextureFormat::RGBA8UnormSrgb;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Snorm:
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return wgpu::TextureFormat::RGBA8Snorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Uint:
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return wgpu::TextureFormat::RGBA8Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba8Sint:
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return wgpu::TextureFormat::RGBA8Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kBgra8Unorm:
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return wgpu::TextureFormat::BGRA8Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kBgra8UnormSrgb:
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return wgpu::TextureFormat::BGRA8UnormSrgb;
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case tint::inspector::ResourceBinding::ImageFormat::kRgb10A2Unorm:
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return wgpu::TextureFormat::RGB10A2Unorm;
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case tint::inspector::ResourceBinding::ImageFormat::kRg11B10Float:
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return wgpu::TextureFormat::RG11B10Ufloat;
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case tint::inspector::ResourceBinding::ImageFormat::kRg32Uint:
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return wgpu::TextureFormat::RG32Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg32Sint:
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return wgpu::TextureFormat::RG32Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRg32Float:
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return wgpu::TextureFormat::RG32Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba16Uint:
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return wgpu::TextureFormat::RGBA16Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba16Sint:
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return wgpu::TextureFormat::RGBA16Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba16Float:
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return wgpu::TextureFormat::RGBA16Float;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba32Uint:
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return wgpu::TextureFormat::RGBA32Uint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba32Sint:
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return wgpu::TextureFormat::RGBA32Sint;
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case tint::inspector::ResourceBinding::ImageFormat::kRgba32Float:
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return wgpu::TextureFormat::RGBA32Float;
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case tint::inspector::ResourceBinding::ImageFormat::kNone:
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return wgpu::TextureFormat::Undefined;
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}
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}
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wgpu::TextureViewDimension TintTextureDimensionToTextureViewDimension(
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tint::inspector::ResourceBinding::TextureDimension dim) {
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switch (dim) {
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case tint::inspector::ResourceBinding::TextureDimension::k1d:
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return wgpu::TextureViewDimension::e1D;
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case tint::inspector::ResourceBinding::TextureDimension::k2d:
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return wgpu::TextureViewDimension::e2D;
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case tint::inspector::ResourceBinding::TextureDimension::k2dArray:
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return wgpu::TextureViewDimension::e2DArray;
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case tint::inspector::ResourceBinding::TextureDimension::k3d:
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return wgpu::TextureViewDimension::e3D;
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case tint::inspector::ResourceBinding::TextureDimension::kCube:
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return wgpu::TextureViewDimension::Cube;
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case tint::inspector::ResourceBinding::TextureDimension::kCubeArray:
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return wgpu::TextureViewDimension::CubeArray;
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case tint::inspector::ResourceBinding::TextureDimension::kNone:
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return wgpu::TextureViewDimension::Undefined;
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}
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}
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wgpu::TextureSampleType TintSampledKindToTextureSampleType(
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tint::inspector::ResourceBinding::SampledKind s) {
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switch (s) {
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case tint::inspector::ResourceBinding::SampledKind::kSInt:
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return wgpu::TextureSampleType::Sint;
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case tint::inspector::ResourceBinding::SampledKind::kUInt:
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return wgpu::TextureSampleType::Uint;
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case tint::inspector::ResourceBinding::SampledKind::kFloat:
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return wgpu::TextureSampleType::Float;
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case tint::inspector::ResourceBinding::SampledKind::kUnknown:
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return wgpu::TextureSampleType::Undefined;
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}
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}
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ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType(
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tint::inspector::ComponentType type) {
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switch (type) {
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case tint::inspector::ComponentType::kFloat:
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return wgpu::TextureComponentType::Float;
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case tint::inspector::ComponentType::kSInt:
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return wgpu::TextureComponentType::Sint;
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case tint::inspector::ComponentType::kUInt:
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return wgpu::TextureComponentType::Uint;
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case tint::inspector::ComponentType::kUnknown:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert 'Unknown' component type from Tint");
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}
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}
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ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType(
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tint::inspector::ResourceBinding::ResourceType resource_type) {
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switch (resource_type) {
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case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
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return wgpu::BufferBindingType::Uniform;
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case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
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return wgpu::BufferBindingType::Storage;
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
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return wgpu::BufferBindingType::ReadOnlyStorage;
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default:
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return DAWN_VALIDATION_ERROR("Attempted to convert non-buffer resource type");
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}
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}
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ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess(
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tint::inspector::ResourceBinding::ResourceType resource_type) {
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switch (resource_type) {
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
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return wgpu::StorageTextureAccess::ReadOnly;
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case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
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return wgpu::StorageTextureAccess::WriteOnly;
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default:
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return DAWN_VALIDATION_ERROR(
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"Attempted to convert non-storage texture resource type");
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}
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}
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MaybeError ValidateSpirv(const uint32_t* code, uint32_t codeSize) {
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spvtools::SpirvTools spirvTools(SPV_ENV_VULKAN_1_1);
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std::ostringstream errorStream;
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errorStream << "SPIRV Validation failure:" << std::endl;
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spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
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const spv_position_t& position,
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const char* message) {
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switch (level) {
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case SPV_MSG_FATAL:
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case SPV_MSG_INTERNAL_ERROR:
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case SPV_MSG_ERROR:
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errorStream << "error: line " << position.index << ": " << message
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<< std::endl;
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break;
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case SPV_MSG_WARNING:
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errorStream << "warning: line " << position.index << ": " << message
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<< std::endl;
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break;
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case SPV_MSG_INFO:
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errorStream << "info: line " << position.index << ": " << message
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<< std::endl;
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break;
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default:
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break;
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}
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});
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if (!spirvTools.Validate(code, codeSize)) {
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std::string disassembly;
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if (spirvTools.Disassemble(std::vector<uint32_t>(code, code + codeSize),
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&disassembly)) {
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errorStream << "disassembly:" << std::endl << disassembly;
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}
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return {};
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}
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ResultOrError<tint::Program> ParseWGSL(const tint::Source::File* file,
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OwnedCompilationMessages* outMessages) {
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std::ostringstream errorStream;
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errorStream << "Tint WGSL reader failure:" << std::endl;
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tint::Program program = tint::reader::wgsl::Parse(file);
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if (outMessages != nullptr) {
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outMessages->AddMessages(program.Diagnostics());
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}
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if (!program.IsValid()) {
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auto err = program.Diagnostics().str();
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errorStream << "Parser: " << err << std::endl
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<< "Shader: " << std::endl
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<< file->content << std::endl;
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return std::move(program);
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}
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ResultOrError<tint::Program> ParseSPIRV(const std::vector<uint32_t>& spirv,
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OwnedCompilationMessages* outMessages) {
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std::ostringstream errorStream;
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errorStream << "Tint SPIRV reader failure:" << std::endl;
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tint::Program program = tint::reader::spirv::Parse(spirv);
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if (outMessages != nullptr) {
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outMessages->AddMessages(program.Diagnostics());
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}
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if (!program.IsValid()) {
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auto err = program.Diagnostics().str();
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errorStream << "Parser: " << err << std::endl;
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return std::move(program);
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}
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ResultOrError<std::vector<uint32_t>> ModuleToSPIRV(const tint::Program* program) {
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std::ostringstream errorStream;
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errorStream << "Tint SPIR-V writer failure:" << std::endl;
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tint::writer::spirv::Generator generator(program);
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if (!generator.Generate()) {
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errorStream << "Generator: " << generator.error() << std::endl;
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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std::vector<uint32_t> spirv = generator.result();
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return std::move(spirv);
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}
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std::vector<uint64_t> GetBindGroupMinBufferSizes(
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const EntryPointMetadata::BindingGroupInfoMap& shaderBindings,
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const BindGroupLayoutBase* layout) {
|
|
std::vector<uint64_t> requiredBufferSizes(layout->GetUnverifiedBufferCount());
|
|
uint32_t packedIdx = 0;
|
|
|
|
for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount();
|
|
++bindingIndex) {
|
|
const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
|
|
if (bindingInfo.buffer.minBindingSize != 0) {
|
|
// Skip bindings that have minimum buffer size set in the layout
|
|
continue;
|
|
}
|
|
|
|
ASSERT(packedIdx < requiredBufferSizes.size());
|
|
const auto& shaderInfo = shaderBindings.find(bindingInfo.binding);
|
|
if (shaderInfo != shaderBindings.end()) {
|
|
requiredBufferSizes[packedIdx] = shaderInfo->second.buffer.minBindingSize;
|
|
} else {
|
|
// We have to include buffers if they are included in the bind group's
|
|
// packed vector. We don't actually need to check these at draw time, so
|
|
// if this is a problem in the future we can optimize it further.
|
|
requiredBufferSizes[packedIdx] = 0;
|
|
}
|
|
++packedIdx;
|
|
}
|
|
|
|
return requiredBufferSizes;
|
|
}
|
|
|
|
ResultOrError<std::vector<uint32_t>> RunRobustBufferAccessPass(
|
|
const std::vector<uint32_t>& spirv) {
|
|
spvtools::Optimizer opt(SPV_ENV_VULKAN_1_1);
|
|
|
|
std::ostringstream errorStream;
|
|
errorStream << "SPIRV Optimizer failure:" << std::endl;
|
|
opt.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
|
|
const spv_position_t& position,
|
|
const char* message) {
|
|
switch (level) {
|
|
case SPV_MSG_FATAL:
|
|
case SPV_MSG_INTERNAL_ERROR:
|
|
case SPV_MSG_ERROR:
|
|
errorStream << "error: line " << position.index << ": " << message
|
|
<< std::endl;
|
|
break;
|
|
case SPV_MSG_WARNING:
|
|
errorStream << "warning: line " << position.index << ": " << message
|
|
<< std::endl;
|
|
break;
|
|
case SPV_MSG_INFO:
|
|
errorStream << "info: line " << position.index << ": " << message
|
|
<< std::endl;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
});
|
|
opt.RegisterPass(spvtools::CreateGraphicsRobustAccessPass());
|
|
|
|
std::vector<uint32_t> result;
|
|
if (!opt.Run(spirv.data(), spirv.size(), &result, spvtools::ValidatorOptions(),
|
|
false)) {
|
|
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
|
}
|
|
return std::move(result);
|
|
}
|
|
|
|
MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase*,
|
|
BindGroupIndex group,
|
|
const EntryPointMetadata& entryPoint,
|
|
const BindGroupLayoutBase* layout) {
|
|
const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap();
|
|
|
|
// Iterate over all bindings used by this group in the shader, and find the
|
|
// corresponding binding in the BindGroupLayout, if it exists.
|
|
for (const auto& it : entryPoint.bindings[group]) {
|
|
BindingNumber bindingNumber = it.first;
|
|
const EntryPointMetadata::ShaderBindingInfo& shaderInfo = it.second;
|
|
|
|
const auto& bindingIt = layoutBindings.find(bindingNumber);
|
|
if (bindingIt == layoutBindings.end()) {
|
|
return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
BindingIndex bindingIndex(bindingIt->second);
|
|
const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex);
|
|
|
|
if (layoutInfo.bindingType != shaderInfo.bindingType) {
|
|
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
|
|
// shader info - the shader must have been already transformed prior to
|
|
// reflecting the shader. During transformation, all instances of
|
|
// texture_external are changed to texture_2d<f32>. This means that when
|
|
// extracting shader info, external textures will be seen as sampled 2d
|
|
// textures. In the future when Dawn no longer uses SPIRV-Cross, the
|
|
// if-statement below should be removed.
|
|
if (layoutInfo.bindingType != BindingInfoType::ExternalTexture ||
|
|
shaderInfo.bindingType != BindingInfoType::Texture) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The binding type of the bind group layout entry conflicts " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
}
|
|
|
|
if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) {
|
|
return DAWN_VALIDATION_ERROR("The bind group layout entry for " +
|
|
GetShaderDeclarationString(group, bindingNumber) +
|
|
" is not visible for the shader stage");
|
|
}
|
|
|
|
switch (layoutInfo.bindingType) {
|
|
case BindingInfoType::Texture: {
|
|
if (layoutInfo.texture.multisampled != shaderInfo.texture.multisampled) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The texture multisampled flag of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.texture.sampleType != shaderInfo.texture.sampleType) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The texture sampleType of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.texture.viewDimension != shaderInfo.texture.viewDimension) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The texture viewDimension of the bind group layout entry is "
|
|
"different "
|
|
"from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::StorageTexture: {
|
|
ASSERT(layoutInfo.storageTexture.format != wgpu::TextureFormat::Undefined);
|
|
ASSERT(shaderInfo.storageTexture.format != wgpu::TextureFormat::Undefined);
|
|
|
|
if (layoutInfo.storageTexture.access != shaderInfo.storageTexture.access) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storageTexture access mode of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.storageTexture.format != shaderInfo.storageTexture.format) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storageTexture format of the bind group layout entry is "
|
|
"different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
if (layoutInfo.storageTexture.viewDimension !=
|
|
shaderInfo.storageTexture.viewDimension) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storageTexture viewDimension of the bind group layout entry "
|
|
"is different from " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::ExternalTexture: {
|
|
// TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
|
|
// shader info - the shader must have been already transformed prior to
|
|
// reflecting the shader. During transformation, all instances of
|
|
// texture_external are changed to texture_2d<f32>. This means that when
|
|
// extracting shader info, external textures will be seen as sampled 2d
|
|
// textures. In the future when Dawn no longer uses SPIRV-Cross, we should
|
|
// handle external textures here.
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::Buffer: {
|
|
// Binding mismatch between shader and bind group is invalid. For example, a
|
|
// writable binding in the shader with a readonly storage buffer in the bind
|
|
// group layout is invalid. However, a readonly binding in the shader with a
|
|
// writable storage buffer in the bind group layout is valid, a storage
|
|
// binding in the shader with an internal storage buffer in the bind group
|
|
// layout is also valid.
|
|
bool validBindingConversion =
|
|
(layoutInfo.buffer.type == wgpu::BufferBindingType::Storage &&
|
|
shaderInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage) ||
|
|
(layoutInfo.buffer.type == kInternalStorageBufferBinding &&
|
|
shaderInfo.buffer.type == wgpu::BufferBindingType::Storage);
|
|
|
|
if (layoutInfo.buffer.type != shaderInfo.buffer.type &&
|
|
!validBindingConversion) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The buffer type of the bind group layout entry conflicts " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
|
|
if (layoutInfo.buffer.minBindingSize != 0 &&
|
|
shaderInfo.buffer.minBindingSize > layoutInfo.buffer.minBindingSize) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The minimum buffer size of the bind group layout entry is smaller "
|
|
"than " +
|
|
GetShaderDeclarationString(group, bindingNumber));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case BindingInfoType::Sampler:
|
|
// TODO(crbug.com/dawn/367): Temporarily allow using either a sampler or a
|
|
// comparison sampler until we can perform the proper shader analysis of
|
|
// what type is used in the shader module.
|
|
break;
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
ResultOrError<std::unique_ptr<EntryPointMetadata>> ExtractSpirvInfo(
|
|
const DeviceBase* device,
|
|
const spirv_cross::Compiler& compiler,
|
|
const std::string& entryPointName,
|
|
SingleShaderStage stage) {
|
|
std::unique_ptr<EntryPointMetadata> metadata = std::make_unique<EntryPointMetadata>();
|
|
metadata->stage = stage;
|
|
|
|
const auto& resources = compiler.get_shader_resources();
|
|
|
|
if (resources.push_constant_buffers.size() > 0) {
|
|
return DAWN_VALIDATION_ERROR("Push constants aren't supported.");
|
|
}
|
|
|
|
if (resources.sampled_images.size() > 0) {
|
|
return DAWN_VALIDATION_ERROR("Combined images and samplers aren't supported.");
|
|
}
|
|
|
|
// Fill in bindingInfo with the SPIRV bindings
|
|
auto ExtractResourcesBinding =
|
|
[](const DeviceBase* device,
|
|
const spirv_cross::SmallVector<spirv_cross::Resource>& resources,
|
|
const spirv_cross::Compiler& compiler, BindingInfoType bindingType,
|
|
EntryPointMetadata::BindingInfoArray* metadataBindings,
|
|
bool isStorageBuffer = false) -> MaybeError {
|
|
for (const auto& resource : resources) {
|
|
if (!compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding)) {
|
|
return DAWN_VALIDATION_ERROR("No Binding decoration set for resource");
|
|
}
|
|
|
|
if (!compiler.get_decoration_bitset(resource.id)
|
|
.get(spv::DecorationDescriptorSet)) {
|
|
return DAWN_VALIDATION_ERROR("No Descriptor Decoration set for resource");
|
|
}
|
|
|
|
BindingNumber bindingNumber(
|
|
compiler.get_decoration(resource.id, spv::DecorationBinding));
|
|
BindGroupIndex bindGroupIndex(
|
|
compiler.get_decoration(resource.id, spv::DecorationDescriptorSet));
|
|
|
|
if (bindGroupIndex >= kMaxBindGroupsTyped) {
|
|
return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV");
|
|
}
|
|
|
|
const auto& it = (*metadataBindings)[bindGroupIndex].emplace(
|
|
bindingNumber, EntryPointMetadata::ShaderBindingInfo{});
|
|
if (!it.second) {
|
|
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
|
|
}
|
|
|
|
EntryPointMetadata::ShaderBindingInfo* info = &it.first->second;
|
|
info->id = resource.id;
|
|
info->base_type_id = resource.base_type_id;
|
|
info->bindingType = bindingType;
|
|
|
|
switch (bindingType) {
|
|
case BindingInfoType::Texture: {
|
|
spirv_cross::SPIRType::ImageType imageType =
|
|
compiler.get_type(info->base_type_id).image;
|
|
spirv_cross::SPIRType::BaseType textureComponentType =
|
|
compiler.get_type(imageType.type).basetype;
|
|
|
|
info->texture.viewDimension =
|
|
SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
|
|
info->texture.sampleType =
|
|
SpirvBaseTypeToTextureSampleType(textureComponentType);
|
|
info->texture.multisampled = imageType.ms;
|
|
|
|
if (imageType.depth) {
|
|
if (imageType.ms) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Multisampled depth textures aren't supported");
|
|
}
|
|
if (info->texture.sampleType != wgpu::TextureSampleType::Float) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Depth textures must have a float type");
|
|
}
|
|
info->texture.sampleType = wgpu::TextureSampleType::Depth;
|
|
}
|
|
if (imageType.ms && imageType.arrayed) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Multisampled array textures aren't supported");
|
|
}
|
|
break;
|
|
}
|
|
case BindingInfoType::Buffer: {
|
|
// Determine buffer size, with a minimum of 1 element in the runtime
|
|
// array
|
|
spirv_cross::SPIRType type = compiler.get_type(info->base_type_id);
|
|
info->buffer.minBindingSize =
|
|
compiler.get_declared_struct_size_runtime_array(type, 1);
|
|
|
|
// Differentiate between readonly storage bindings and writable ones
|
|
// based on the NonWritable decoration.
|
|
// TODO(dawn:527): Could isStorageBuffer be determined by calling
|
|
// compiler.get_storage_class(resource.id)?
|
|
if (isStorageBuffer) {
|
|
spirv_cross::Bitset flags =
|
|
compiler.get_buffer_block_flags(resource.id);
|
|
if (flags.get(spv::DecorationNonWritable)) {
|
|
info->buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
|
|
} else {
|
|
info->buffer.type = wgpu::BufferBindingType::Storage;
|
|
}
|
|
} else {
|
|
info->buffer.type = wgpu::BufferBindingType::Uniform;
|
|
}
|
|
break;
|
|
}
|
|
case BindingInfoType::StorageTexture: {
|
|
spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id);
|
|
if (flags.get(spv::DecorationNonReadable)) {
|
|
info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
|
|
} else if (flags.get(spv::DecorationNonWritable)) {
|
|
info->storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
|
|
} else {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Read-write storage textures are not supported");
|
|
}
|
|
|
|
spirv_cross::SPIRType::ImageType imageType =
|
|
compiler.get_type(info->base_type_id).image;
|
|
wgpu::TextureFormat storageTextureFormat =
|
|
SpirvImageFormatToTextureFormat(imageType.format);
|
|
if (storageTextureFormat == wgpu::TextureFormat::Undefined) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Invalid image format declaration on storage image");
|
|
}
|
|
const Format& format =
|
|
device->GetValidInternalFormat(storageTextureFormat);
|
|
if (!format.supportsStorageUsage) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"The storage texture format is not supported");
|
|
}
|
|
if (imageType.ms) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Multisampled storage textures aren't supported");
|
|
}
|
|
if (imageType.depth) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Depth storage textures aren't supported");
|
|
}
|
|
info->storageTexture.format = storageTextureFormat;
|
|
info->storageTexture.viewDimension =
|
|
SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
|
|
break;
|
|
}
|
|
case BindingInfoType::Sampler: {
|
|
info->sampler.type = wgpu::SamplerBindingType::Filtering;
|
|
break;
|
|
}
|
|
case BindingInfoType::ExternalTexture: {
|
|
return DAWN_VALIDATION_ERROR("External textures are not supported.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return {};
|
|
};
|
|
|
|
DAWN_TRY(ExtractResourcesBinding(device, resources.uniform_buffers, compiler,
|
|
BindingInfoType::Buffer, &metadata->bindings));
|
|
DAWN_TRY(ExtractResourcesBinding(device, resources.separate_images, compiler,
|
|
BindingInfoType::Texture, &metadata->bindings));
|
|
DAWN_TRY(ExtractResourcesBinding(device, resources.separate_samplers, compiler,
|
|
BindingInfoType::Sampler, &metadata->bindings));
|
|
DAWN_TRY(ExtractResourcesBinding(device, resources.storage_buffers, compiler,
|
|
BindingInfoType::Buffer, &metadata->bindings, true));
|
|
// ReadonlyStorageTexture is used as a tag to do general storage texture handling.
|
|
DAWN_TRY(ExtractResourcesBinding(device, resources.storage_images, compiler,
|
|
BindingInfoType::StorageTexture, &metadata->bindings));
|
|
|
|
// Extract the vertex attributes
|
|
if (stage == SingleShaderStage::Vertex) {
|
|
for (const auto& attrib : resources.stage_inputs) {
|
|
if (!(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation))) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Unable to find Location decoration for Vertex input");
|
|
}
|
|
uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
|
|
|
|
if (location >= kMaxVertexAttributes) {
|
|
return DAWN_VALIDATION_ERROR("Attribute location over limits in the SPIRV");
|
|
}
|
|
|
|
metadata->usedVertexAttributes.set(location);
|
|
}
|
|
|
|
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives
|
|
// them all the location 0, causing a compile error.
|
|
for (const auto& attrib : resources.stage_outputs) {
|
|
if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
|
|
return DAWN_VALIDATION_ERROR("Need location qualifier on vertex output");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (stage == SingleShaderStage::Fragment) {
|
|
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives
|
|
// them all the location 0, causing a compile error.
|
|
for (const auto& attrib : resources.stage_inputs) {
|
|
if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
|
|
return DAWN_VALIDATION_ERROR("Need location qualifier on fragment input");
|
|
}
|
|
}
|
|
|
|
for (const auto& fragmentOutput : resources.stage_outputs) {
|
|
if (!compiler.get_decoration_bitset(fragmentOutput.id)
|
|
.get(spv::DecorationLocation)) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Unable to find Location decoration for Fragment output");
|
|
}
|
|
uint32_t unsanitizedAttachment =
|
|
compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation);
|
|
if (unsanitizedAttachment >= kMaxColorAttachments) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Fragment output index must be less than max number of color "
|
|
"attachments");
|
|
}
|
|
ColorAttachmentIndex attachment(static_cast<uint8_t>(unsanitizedAttachment));
|
|
|
|
spirv_cross::SPIRType::BaseType shaderFragmentOutputBaseType =
|
|
compiler.get_type(fragmentOutput.base_type_id).basetype;
|
|
metadata->fragmentOutputFormatBaseTypes[attachment] =
|
|
SpirvBaseTypeToTextureComponentType(shaderFragmentOutputBaseType);
|
|
metadata->fragmentOutputsWritten.set(attachment);
|
|
}
|
|
}
|
|
|
|
if (stage == SingleShaderStage::Compute) {
|
|
const spirv_cross::SPIREntryPoint& spirEntryPoint =
|
|
compiler.get_entry_point(entryPointName, spv::ExecutionModelGLCompute);
|
|
metadata->localWorkgroupSize.x = spirEntryPoint.workgroup_size.x;
|
|
metadata->localWorkgroupSize.y = spirEntryPoint.workgroup_size.y;
|
|
metadata->localWorkgroupSize.z = spirEntryPoint.workgroup_size.z;
|
|
}
|
|
|
|
return {std::move(metadata)};
|
|
}
|
|
|
|
ResultOrError<EntryPointMetadataTable> ReflectShaderUsingTint(
|
|
DeviceBase*,
|
|
const tint::Program* program) {
|
|
ASSERT(program->IsValid());
|
|
|
|
EntryPointMetadataTable result;
|
|
std::ostringstream errorStream;
|
|
errorStream << "Tint Reflection failure:" << std::endl;
|
|
|
|
tint::inspector::Inspector inspector(program);
|
|
auto entryPoints = inspector.GetEntryPoints();
|
|
if (inspector.has_error()) {
|
|
errorStream << "Inspector: " << inspector.error() << std::endl;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
|
}
|
|
|
|
for (auto& entryPoint : entryPoints) {
|
|
ASSERT(result.count(entryPoint.name) == 0);
|
|
|
|
if (!entryPoint.overridable_constants.empty()) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Pipeline overridable constants are not implemented yet");
|
|
}
|
|
|
|
auto metadata = std::make_unique<EntryPointMetadata>();
|
|
|
|
DAWN_TRY_ASSIGN(metadata->stage, TintPipelineStageToShaderStage(entryPoint.stage));
|
|
if (metadata->stage == SingleShaderStage::Vertex) {
|
|
for (auto& stage_input : entryPoint.input_variables) {
|
|
if (!stage_input.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need Location decoration on Vertex input");
|
|
}
|
|
uint32_t location = stage_input.location_decoration;
|
|
if (location >= kMaxVertexAttributes) {
|
|
return DAWN_VALIDATION_ERROR("Attribute location over limits");
|
|
}
|
|
metadata->usedVertexAttributes.set(location);
|
|
}
|
|
|
|
for (auto& stage_output : entryPoint.output_variables) {
|
|
if (!stage_output.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need Location decoration on Vertex output");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (metadata->stage == SingleShaderStage::Compute) {
|
|
metadata->localWorkgroupSize.x = entryPoint.workgroup_size_x;
|
|
metadata->localWorkgroupSize.y = entryPoint.workgroup_size_y;
|
|
metadata->localWorkgroupSize.z = entryPoint.workgroup_size_z;
|
|
}
|
|
|
|
if (metadata->stage == SingleShaderStage::Vertex) {
|
|
for (const auto& input_var : entryPoint.input_variables) {
|
|
uint32_t location = 0;
|
|
if (input_var.has_location_decoration) {
|
|
location = input_var.location_decoration;
|
|
}
|
|
|
|
if (DAWN_UNLIKELY(location >= kMaxVertexAttributes)) {
|
|
std::stringstream ss;
|
|
ss << "Attribute location (" << location << ") over limits";
|
|
return DAWN_VALIDATION_ERROR(ss.str());
|
|
}
|
|
metadata->usedVertexAttributes.set(location);
|
|
}
|
|
|
|
for (const auto& output_var : entryPoint.output_variables) {
|
|
if (DAWN_UNLIKELY(!output_var.has_location_decoration)) {
|
|
std::stringstream ss;
|
|
ss << "Missing location qualifier on vertex output, "
|
|
<< output_var.name;
|
|
return DAWN_VALIDATION_ERROR(ss.str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (metadata->stage == SingleShaderStage::Fragment) {
|
|
for (const auto& input_var : entryPoint.input_variables) {
|
|
if (!input_var.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need location decoration on fragment input");
|
|
}
|
|
}
|
|
|
|
for (const auto& output_var : entryPoint.output_variables) {
|
|
if (!output_var.has_location_decoration) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Need location decoration on fragment output");
|
|
}
|
|
|
|
uint32_t unsanitizedAttachment = output_var.location_decoration;
|
|
if (unsanitizedAttachment >= kMaxColorAttachments) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Fragment output index must be less than max number of color "
|
|
"attachments");
|
|
}
|
|
ColorAttachmentIndex attachment(
|
|
static_cast<uint8_t>(unsanitizedAttachment));
|
|
DAWN_TRY_ASSIGN(
|
|
metadata->fragmentOutputFormatBaseTypes[attachment],
|
|
TintComponentTypeToTextureComponentType(output_var.component_type));
|
|
metadata->fragmentOutputsWritten.set(attachment);
|
|
}
|
|
}
|
|
|
|
for (auto& resource : inspector.GetResourceBindings(entryPoint.name)) {
|
|
BindingNumber bindingNumber(resource.binding);
|
|
BindGroupIndex bindGroupIndex(resource.bind_group);
|
|
if (bindGroupIndex >= kMaxBindGroupsTyped) {
|
|
return DAWN_VALIDATION_ERROR("Shader has bind group index over limits");
|
|
}
|
|
|
|
const auto& it = metadata->bindings[bindGroupIndex].emplace(
|
|
bindingNumber, EntryPointMetadata::ShaderBindingInfo{});
|
|
if (!it.second) {
|
|
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
|
|
}
|
|
|
|
EntryPointMetadata::ShaderBindingInfo* info = &it.first->second;
|
|
info->bindingType = TintResourceTypeToBindingInfoType(resource.resource_type);
|
|
|
|
switch (info->bindingType) {
|
|
case BindingInfoType::Buffer:
|
|
info->buffer.minBindingSize = resource.size_no_padding;
|
|
DAWN_TRY_ASSIGN(info->buffer.type, TintResourceTypeToBufferBindingType(
|
|
resource.resource_type));
|
|
break;
|
|
case BindingInfoType::Sampler:
|
|
info->sampler.type = wgpu::SamplerBindingType::Filtering;
|
|
break;
|
|
case BindingInfoType::Texture:
|
|
info->texture.viewDimension =
|
|
TintTextureDimensionToTextureViewDimension(resource.dim);
|
|
if (resource.resource_type ==
|
|
tint::inspector::ResourceBinding::ResourceType::kDepthTexture) {
|
|
info->texture.sampleType = wgpu::TextureSampleType::Depth;
|
|
} else {
|
|
info->texture.sampleType =
|
|
TintSampledKindToTextureSampleType(resource.sampled_kind);
|
|
}
|
|
info->texture.multisampled = resource.resource_type ==
|
|
tint::inspector::ResourceBinding::
|
|
ResourceType::kMultisampledTexture;
|
|
|
|
break;
|
|
case BindingInfoType::StorageTexture:
|
|
DAWN_TRY_ASSIGN(
|
|
info->storageTexture.access,
|
|
TintResourceTypeToStorageTextureAccess(resource.resource_type));
|
|
info->storageTexture.format =
|
|
TintImageFormatToTextureFormat(resource.image_format);
|
|
info->storageTexture.viewDimension =
|
|
TintTextureDimensionToTextureViewDimension(resource.dim);
|
|
|
|
break;
|
|
case BindingInfoType::ExternalTexture:
|
|
break;
|
|
default:
|
|
return DAWN_VALIDATION_ERROR("Unknown binding type in Shader");
|
|
}
|
|
}
|
|
|
|
result[entryPoint.name] = std::move(metadata);
|
|
}
|
|
return std::move(result);
|
|
}
|
|
} // anonymous namespace
|
|
|
|
ShaderModuleParseResult::ShaderModuleParseResult() = default;
|
|
ShaderModuleParseResult::~ShaderModuleParseResult() = default;
|
|
|
|
ShaderModuleParseResult::ShaderModuleParseResult(ShaderModuleParseResult&& rhs) = default;
|
|
|
|
ShaderModuleParseResult& ShaderModuleParseResult::operator=(ShaderModuleParseResult&& rhs) =
|
|
default;
|
|
|
|
bool ShaderModuleParseResult::HasParsedShader() const {
|
|
return tintProgram != nullptr || spirv.size() > 0;
|
|
}
|
|
|
|
// TintSource is a PIMPL container for a tint::Source::File, which needs to be kept alive for as
|
|
// long as tint diagnostics are inspected / printed.
|
|
class TintSource {
|
|
public:
|
|
template <typename... ARGS>
|
|
TintSource(ARGS&&... args) : file(std::forward<ARGS>(args)...) {
|
|
}
|
|
|
|
tint::Source::File file;
|
|
};
|
|
|
|
MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
|
|
const ShaderModuleDescriptor* descriptor,
|
|
ShaderModuleParseResult* parseResult,
|
|
OwnedCompilationMessages* outMessages) {
|
|
ASSERT(parseResult != nullptr);
|
|
|
|
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
|
|
if (chainedDescriptor == nullptr) {
|
|
return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor");
|
|
}
|
|
// For now only a single SPIRV or WGSL subdescriptor is allowed.
|
|
DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor,
|
|
wgpu::SType::ShaderModuleWGSLDescriptor));
|
|
|
|
ScopedTintICEHandler scopedICEHandler(device);
|
|
|
|
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
|
|
FindInChain(chainedDescriptor, &spirvDesc);
|
|
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
|
|
FindInChain(chainedDescriptor, &wgslDesc);
|
|
|
|
if (spirvDesc) {
|
|
if (device->IsToggleEnabled(Toggle::DisallowSpirv)) {
|
|
return DAWN_VALIDATION_ERROR("SPIR-V is disallowed.");
|
|
}
|
|
|
|
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
|
|
if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
|
|
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
|
|
} else {
|
|
if (device->IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size()));
|
|
}
|
|
parseResult->spirv = std::move(spirv);
|
|
}
|
|
} else if (wgslDesc) {
|
|
auto tintSource = std::make_unique<TintSource>("", wgslDesc->source);
|
|
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages));
|
|
|
|
if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
|
|
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
|
|
parseResult->tintSource = std::move(tintSource);
|
|
} else {
|
|
tint::transform::Manager transformManager;
|
|
transformManager.Add<tint::transform::Spirv>();
|
|
|
|
tint::transform::DataMap transformInputs;
|
|
|
|
tint::transform::Spirv::Config spirv_cfg;
|
|
spirv_cfg.emit_vertex_point_size = true;
|
|
transformInputs.Add<tint::transform::Spirv::Config>(spirv_cfg);
|
|
|
|
DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, &program, transformInputs,
|
|
nullptr, outMessages));
|
|
|
|
std::vector<uint32_t> spirv;
|
|
DAWN_TRY_ASSIGN(spirv, ModuleToSPIRV(&program));
|
|
DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size()));
|
|
|
|
parseResult->spirv = std::move(spirv);
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint,
|
|
const PipelineLayoutBase* layout) {
|
|
RequiredBufferSizes bufferSizes;
|
|
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group],
|
|
layout->GetBindGroupLayout(group));
|
|
}
|
|
|
|
return bufferSizes;
|
|
}
|
|
|
|
ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform,
|
|
const tint::Program* program,
|
|
const tint::transform::DataMap& inputs,
|
|
tint::transform::DataMap* outputs,
|
|
OwnedCompilationMessages* outMessages) {
|
|
tint::transform::Output output = transform->Run(program, inputs);
|
|
if (outMessages != nullptr) {
|
|
outMessages->AddMessages(output.program.Diagnostics());
|
|
}
|
|
if (!output.program.IsValid()) {
|
|
std::string err = "Tint program failure: " + output.program.Diagnostics().str();
|
|
return DAWN_VALIDATION_ERROR(err.c_str());
|
|
}
|
|
if (outputs != nullptr) {
|
|
*outputs = std::move(output.data);
|
|
}
|
|
return std::move(output.program);
|
|
}
|
|
|
|
void AddVertexPullingTransformConfig(const VertexState& vertexState,
|
|
const std::string& entryPoint,
|
|
BindGroupIndex pullingBufferBindingSet,
|
|
tint::transform::DataMap* transformInputs) {
|
|
tint::transform::VertexPulling::Config cfg;
|
|
cfg.entry_point_name = entryPoint;
|
|
cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet);
|
|
for (uint32_t i = 0; i < vertexState.bufferCount; ++i) {
|
|
const auto& vertexBuffer = vertexState.buffers[i];
|
|
tint::transform::VertexBufferLayoutDescriptor layout;
|
|
layout.array_stride = vertexBuffer.arrayStride;
|
|
layout.step_mode = ToTintInputStepMode(vertexBuffer.stepMode);
|
|
|
|
for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) {
|
|
const auto& attribute = vertexBuffer.attributes[j];
|
|
tint::transform::VertexAttributeDescriptor attr;
|
|
attr.format = ToTintVertexFormat(attribute.format);
|
|
attr.offset = attribute.offset;
|
|
attr.shader_location = attribute.shaderLocation;
|
|
|
|
layout.attributes.push_back(std::move(attr));
|
|
}
|
|
|
|
cfg.vertex_state.push_back(std::move(layout));
|
|
}
|
|
transformInputs->Add<tint::transform::VertexPulling::Config>(cfg);
|
|
}
|
|
|
|
MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device,
|
|
const EntryPointMetadata& entryPoint,
|
|
const PipelineLayoutBase* layout) {
|
|
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(device, group, entryPoint,
|
|
layout->GetBindGroupLayout(group)));
|
|
}
|
|
|
|
for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
|
|
if (entryPoint.bindings[group].size() > 0) {
|
|
std::ostringstream ostream;
|
|
ostream << "No bind group layout entry matches the declaration set "
|
|
<< static_cast<uint32_t>(group) << " in the shader module";
|
|
return DAWN_VALIDATION_ERROR(ostream.str());
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
// ShaderModuleBase
|
|
|
|
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
|
|
: CachedObject(device), mType(Type::Undefined) {
|
|
ASSERT(descriptor->nextInChain != nullptr);
|
|
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
|
|
FindInChain(descriptor->nextInChain, &spirvDesc);
|
|
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
|
|
FindInChain(descriptor->nextInChain, &wgslDesc);
|
|
ASSERT(spirvDesc || wgslDesc);
|
|
|
|
if (spirvDesc) {
|
|
mType = Type::Spirv;
|
|
mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
|
|
} else if (wgslDesc) {
|
|
mType = Type::Wgsl;
|
|
mWgsl = std::string(wgslDesc->source);
|
|
}
|
|
}
|
|
|
|
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
|
|
: CachedObject(device, tag), mType(Type::Undefined) {
|
|
}
|
|
|
|
ShaderModuleBase::~ShaderModuleBase() {
|
|
if (IsCachedReference()) {
|
|
GetDevice()->UncacheShaderModule(this);
|
|
}
|
|
}
|
|
|
|
// static
|
|
ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) {
|
|
return new ShaderModuleBase(device, ObjectBase::kError);
|
|
}
|
|
|
|
bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint) const {
|
|
return mEntryPoints.count(entryPoint) > 0;
|
|
}
|
|
|
|
const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint) const {
|
|
ASSERT(HasEntryPoint(entryPoint));
|
|
return *mEntryPoints.at(entryPoint);
|
|
}
|
|
|
|
size_t ShaderModuleBase::ComputeContentHash() {
|
|
ObjectContentHasher recorder;
|
|
recorder.Record(mType);
|
|
recorder.Record(mOriginalSpirv);
|
|
recorder.Record(mWgsl);
|
|
return recorder.GetContentHash();
|
|
}
|
|
|
|
bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
|
|
const ShaderModuleBase* b) const {
|
|
return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv &&
|
|
a->mWgsl == b->mWgsl;
|
|
}
|
|
|
|
const std::vector<uint32_t>& ShaderModuleBase::GetSpirv() const {
|
|
ASSERT(!GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator));
|
|
return mSpirv;
|
|
}
|
|
|
|
const tint::Program* ShaderModuleBase::GetTintProgram() const {
|
|
ASSERT(GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator));
|
|
return mTintProgram.get();
|
|
}
|
|
|
|
void ShaderModuleBase::APIGetCompilationInfo(wgpu::CompilationInfoCallback callback,
|
|
void* userdata) {
|
|
if (callback == nullptr) {
|
|
return;
|
|
}
|
|
|
|
callback(WGPUCompilationInfoRequestStatus_Success,
|
|
mCompilationMessages->GetCompilationInfo(), userdata);
|
|
}
|
|
|
|
void ShaderModuleBase::InjectCompilationMessages(
|
|
std::unique_ptr<OwnedCompilationMessages> compilationMessages) {
|
|
// TODO(dawn:944): ensure the InjectCompilationMessages is properly handled for shader
|
|
// module returned from cache.
|
|
// InjectCompilationMessages should be called only once for a shader module, after it is
|
|
// created. However currently InjectCompilationMessages may be called on a shader module
|
|
// returned from cache rather than newly created, and violate the rule. We just skip the
|
|
// injection in this case for now, but a proper solution including ensure the cache goes
|
|
// before the validation is required.
|
|
if (mCompilationMessages != nullptr) {
|
|
return;
|
|
}
|
|
// Move the compilationMessages into the shader module and emit the tint errors and warnings
|
|
mCompilationMessages = std::move(compilationMessages);
|
|
|
|
// Emit the formatted Tint errors and warnings within the moved compilationMessages
|
|
const std::vector<std::string>& formattedTintMessages =
|
|
mCompilationMessages->GetFormattedTintMessages();
|
|
if (formattedTintMessages.empty()) {
|
|
return;
|
|
}
|
|
std::ostringstream t;
|
|
for (auto pMessage = formattedTintMessages.begin(); pMessage != formattedTintMessages.end();
|
|
pMessage++) {
|
|
if (pMessage != formattedTintMessages.begin()) {
|
|
t << std::endl;
|
|
}
|
|
t << *pMessage;
|
|
}
|
|
this->GetDevice()->EmitLog(WGPULoggingType_Warning, t.str().c_str());
|
|
}
|
|
|
|
OwnedCompilationMessages* ShaderModuleBase::GetCompilationMessages() const {
|
|
return mCompilationMessages.get();
|
|
}
|
|
|
|
ResultOrError<std::vector<uint32_t>> ShaderModuleBase::GeneratePullingSpirv(
|
|
const std::vector<uint32_t>& spirv,
|
|
const VertexState& vertexState,
|
|
const std::string& entryPoint,
|
|
BindGroupIndex pullingBufferBindingSet) const {
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, nullptr));
|
|
|
|
return GeneratePullingSpirv(&program, vertexState, entryPoint, pullingBufferBindingSet);
|
|
}
|
|
|
|
ResultOrError<std::vector<uint32_t>> ShaderModuleBase::GeneratePullingSpirv(
|
|
const tint::Program* programIn,
|
|
const VertexState& vertexState,
|
|
const std::string& entryPoint,
|
|
BindGroupIndex pullingBufferBindingSet) const {
|
|
std::ostringstream errorStream;
|
|
errorStream << "Tint vertex pulling failure:" << std::endl;
|
|
|
|
tint::transform::Manager transformManager;
|
|
transformManager.Add<tint::transform::VertexPulling>();
|
|
transformManager.Add<tint::transform::Spirv>();
|
|
if (GetDevice()->IsRobustnessEnabled()) {
|
|
transformManager.Add<tint::transform::BoundArrayAccessors>();
|
|
}
|
|
|
|
tint::transform::DataMap transformInputs;
|
|
|
|
tint::transform::Spirv::Config spirv_cfg;
|
|
spirv_cfg.emit_vertex_point_size = true;
|
|
transformInputs.Add<tint::transform::Spirv::Config>(spirv_cfg);
|
|
|
|
AddVertexPullingTransformConfig(vertexState, entryPoint, pullingBufferBindingSet,
|
|
&transformInputs);
|
|
|
|
// A nullptr is passed in for the CompilationMessages here since this method is called
|
|
// during RenderPipeline creation, by which point the shader module's CompilationInfo
|
|
// may have already been queried.
|
|
tint::Program program;
|
|
DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, programIn, transformInputs,
|
|
nullptr, nullptr));
|
|
|
|
tint::writer::spirv::Generator generator(&program);
|
|
if (!generator.Generate()) {
|
|
errorStream << "Generator: " << generator.error() << std::endl;
|
|
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
|
|
}
|
|
|
|
std::vector<uint32_t> spirv = generator.result();
|
|
DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size()));
|
|
return std::move(spirv);
|
|
}
|
|
|
|
MaybeError ShaderModuleBase::InitializeBase(ShaderModuleParseResult* parseResult) {
|
|
mTintProgram = std::move(parseResult->tintProgram);
|
|
mTintSource = std::move(parseResult->tintSource);
|
|
mSpirv = std::move(parseResult->spirv);
|
|
|
|
if (GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator)) {
|
|
DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingTint(GetDevice(), mTintProgram.get()));
|
|
} else {
|
|
// If not using Tint to generate backend code, run the robust buffer access pass now
|
|
// since all backends will use this SPIR-V. If Tint is used, the robustness pass should
|
|
// be run per-backend.
|
|
if (GetDevice()->IsRobustnessEnabled()) {
|
|
DAWN_TRY_ASSIGN(mSpirv, RunRobustBufferAccessPass(mSpirv));
|
|
}
|
|
DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingSPIRVCross(GetDevice(), mSpirv));
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
ResultOrError<EntryPointMetadataTable> ShaderModuleBase::ReflectShaderUsingSPIRVCross(
|
|
DeviceBase* device,
|
|
const std::vector<uint32_t>& spirv) {
|
|
EntryPointMetadataTable result;
|
|
spirv_cross::Compiler compiler(spirv);
|
|
for (const spirv_cross::EntryPoint& entryPoint : compiler.get_entry_points_and_stages()) {
|
|
ASSERT(result.count(entryPoint.name) == 0);
|
|
|
|
SingleShaderStage stage = ExecutionModelToShaderStage(entryPoint.execution_model);
|
|
compiler.set_entry_point(entryPoint.name, entryPoint.execution_model);
|
|
|
|
std::unique_ptr<EntryPointMetadata> metadata;
|
|
DAWN_TRY_ASSIGN(metadata, ExtractSpirvInfo(device, compiler, entryPoint.name, stage));
|
|
result[entryPoint.name] = std::move(metadata);
|
|
}
|
|
return std::move(result);
|
|
}
|
|
|
|
size_t PipelineLayoutEntryPointPairHashFunc::operator()(
|
|
const PipelineLayoutEntryPointPair& pair) const {
|
|
size_t hash = 0;
|
|
HashCombine(&hash, pair.first, pair.second);
|
|
return hash;
|
|
}
|
|
|
|
} // namespace dawn_native
|