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Previously tests that needed to use a device that wasn't the default device created a new one via a method that only supported customizing extensions. Instead of adding a second function the device creation is made completely customizable by querying the test's device via a overridable method. This heavily refactors the QuerySet tests to use the new methods (previously they were using 3 different devices in the same fixture) but loses a little bit of coverage of what happens when some query operations are done with mixed devices. This is required for a follow-up CL that adds tests for a device created with the "disallow_unsafe_api" toggle that needs to be set on device creation. Bug: chromium:1138528 Change-Id: Ic2f5d876adca251b34ea594f70f344ac7669910e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31442 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
490 lines
19 KiB
C++
490 lines
19 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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namespace {
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class TextureValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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queue = device.GetDefaultQueue();
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}
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wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = kWidth;
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descriptor.size.height = kHeight;
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descriptor.size.depth = kDefaultDepth;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.sampleCount = kDefaultSampleCount;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.format = kDefaultTextureFormat;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::Sampled;
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return descriptor;
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}
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wgpu::Queue queue;
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private:
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static constexpr uint32_t kWidth = 32;
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static constexpr uint32_t kHeight = 32;
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static constexpr uint32_t kDefaultDepth = 1;
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static constexpr uint32_t kDefaultMipLevels = 1;
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static constexpr uint32_t kDefaultSampleCount = 1;
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static constexpr wgpu::TextureFormat kDefaultTextureFormat =
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wgpu::TextureFormat::RGBA8Unorm;
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};
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// Test the validation of sample count
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TEST_F(TextureValidationTest, SampleCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// sampleCount == 1 is allowed.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 1;
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device.CreateTexture(&descriptor);
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}
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// sampleCount == 4 is allowed.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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device.CreateTexture(&descriptor);
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}
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// It is an error to create a texture with an invalid sampleCount.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 3;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to create a multisampled texture with mipLevelCount > 1.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Currently we do not support multisampled 2D array textures.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.size.depth = 2;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to set TextureUsage::Storage when sampleCount > 1.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.usage |= wgpu::TextureUsage::Storage;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Test the validation of the mip level count
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TEST_F(TextureValidationTest, MipLevelCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// mipLevelCount == 1 is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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descriptor.mipLevelCount = 1;
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device.CreateTexture(&descriptor);
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}
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// mipLevelCount == 0 is an error
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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descriptor.mipLevelCount = 0;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Full mip chains are allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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// Mip level sizes: 32, 16, 8, 4, 2, 1
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descriptor.mipLevelCount = 6;
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device.CreateTexture(&descriptor);
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}
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// Test non-power-of-two width
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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// Mip level width: 31, 15, 7, 3, 1
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descriptor.size.width = 31;
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descriptor.size.height = 4;
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// Full mip chains on non-power-of-two width are allowed
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descriptor.mipLevelCount = 5;
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device.CreateTexture(&descriptor);
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// Too big mip chains on non-power-of-two width are disallowed
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descriptor.mipLevelCount = 6;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Test non-power-of-two height
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 4;
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// Mip level height: 31, 15, 7, 3, 1
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descriptor.size.height = 31;
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// Full mip chains on non-power-of-two height are allowed
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descriptor.mipLevelCount = 5;
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device.CreateTexture(&descriptor);
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// Too big mip chains on non-power-of-two height are disallowed
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descriptor.mipLevelCount = 6;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Undefined shift check if miplevel is bigger than the integer bit width.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 32;
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descriptor.mipLevelCount = 100;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Non square mip map halves the resolution until a 1x1 dimension.
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 32;
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descriptor.size.height = 8;
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// Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1
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descriptor.mipLevelCount = 6;
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device.CreateTexture(&descriptor);
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}
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// Mip level exceeding kMaxTexture2DMipLevels not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = 1 >> kMaxTexture2DMipLevels;
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descriptor.size.height = 1 >> kMaxTexture2DMipLevels;
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descriptor.mipLevelCount = kMaxTexture2DMipLevels + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Test the validation of array layer count
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TEST_F(TextureValidationTest, ArrayLayerCount) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depth = kMaxTexture2DArrayLayers + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Array layer count less than kMaxTexture2DArrayLayers is allowed;
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depth = kMaxTexture2DArrayLayers >> 1;
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device.CreateTexture(&descriptor);
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}
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// Array layer count equal to kMaxTexture2DArrayLayers is allowed;
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.depth = kMaxTexture2DArrayLayers;
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device.CreateTexture(&descriptor);
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}
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}
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// Test the validation of texture size
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TEST_F(TextureValidationTest, TextureSize) {
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wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
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// Texture size exceeding kMaxTextureSize is not allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = kMaxTextureSize + 1u;
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descriptor.size.height = kMaxTextureSize + 1u;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Texture size less than kMaxTextureSize is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = kMaxTextureSize >> 1;
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descriptor.size.height = kMaxTextureSize >> 1;
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device.CreateTexture(&descriptor);
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}
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// Texture equal to kMaxTextureSize is allowed
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{
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wgpu::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.size.width = kMaxTextureSize;
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descriptor.size.height = kMaxTextureSize;
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device.CreateTexture(&descriptor);
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}
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}
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// Test that it is valid to destroy a texture
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TEST_F(TextureValidationTest, DestroyTexture) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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texture.Destroy();
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}
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// Test that it's valid to destroy a destroyed texture
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TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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texture.Destroy();
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texture.Destroy();
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}
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// Test that it's invalid to submit a destroyed texture in a queue
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// in the case of destroy, encode, submit
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TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::TextureView textureView = texture.CreateView();
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utils::ComboRenderPassDescriptor renderPass({textureView});
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// Destroy the texture
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texture.Destroy();
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wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder_post_destroy.Finish();
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// Submit should fail due to destroyed texture
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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// Test that it's invalid to submit a destroyed texture in a queue
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// in the case of encode, destroy, submit
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TEST_F(TextureValidationTest, EncodeDestroySubmit) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::TextureView textureView = texture.CreateView();
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utils::ComboRenderPassDescriptor renderPass({textureView});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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// Destroy the texture
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texture.Destroy();
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// Submit should fail due to destroyed texture
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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}
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// Test it is an error to create an RenderAttachment texture with a non-renderable format.
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TEST_F(TextureValidationTest, NonRenderableAndRenderAttachment) {
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {1, 1, 1};
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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// Succeeds because RGBA8Unorm is renderable
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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device.CreateTexture(&descriptor);
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wgpu::TextureFormat nonRenderableFormats[] = {
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wgpu::TextureFormat::RG11B10Ufloat,
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wgpu::TextureFormat::R8Snorm,
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wgpu::TextureFormat::RG8Snorm,
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wgpu::TextureFormat::RGBA8Snorm,
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};
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for (wgpu::TextureFormat format : nonRenderableFormats) {
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// Fails because `format` is non-renderable
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descriptor.format = format;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Test it is an error to create a Storage texture with any format that doesn't support
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// TextureUsage::Storage texture usages.
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TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {1, 1, 1};
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descriptor.usage = wgpu::TextureUsage::Storage;
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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descriptor.format = format;
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if (utils::TextureFormatSupportsStorageTexture(format)) {
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device.CreateTexture(&descriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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}
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// Test it is an error to create a texture with format "Undefined".
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TEST_F(TextureValidationTest, TextureFormatUndefined) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = wgpu::TextureFormat::Undefined;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// Test that the creation of a texture with BC format will fail when the extension
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// textureCompressionBC is not enabled.
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TEST_F(TextureValidationTest, UseBCFormatWithoutEnablingExtension) {
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for (wgpu::TextureFormat format : utils::kBCFormats) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
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// compressed texture formats.
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class CompressedTextureFormatsValidationTests : public TextureValidationTest {
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protected:
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wgpu::Device CreateTestDevice() override {
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dawn_native::DeviceDescriptor descriptor;
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descriptor.requiredExtensions = {"texture_compression_bc"};
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return wgpu::Device::Acquire(adapter.CreateDevice(&descriptor));
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}
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wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
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wgpu::TextureDescriptor descriptor =
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TextureValidationTest::CreateDefaultTextureDescriptor();
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descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
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wgpu::TextureUsage::Sampled;
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return descriptor;
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}
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};
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// Test the validation of texture size when creating textures in compressed texture formats.
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TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
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// Test that it is invalid to use a number that is not a multiple of 4 (the compressed block
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// width and height of all BC formats) as the width or height of textures in BC formats.
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for (wgpu::TextureFormat format : utils::kBCFormats) {
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{
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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ASSERT_TRUE(descriptor.size.width % 4 == 0 && descriptor.size.height % 4 == 0);
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device.CreateTexture(&descriptor);
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}
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{
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.size.width = 31;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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{
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.size.height = 31;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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{
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.size.width = 12;
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descriptor.size.height = 32;
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device.CreateTexture(&descriptor);
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}
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}
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}
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// Test the validation of texture usages when creating textures in compressed texture formats.
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TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
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// Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the
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// textures in BC formats.
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wgpu::TextureUsage invalidUsages[] = {
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wgpu::TextureUsage::RenderAttachment,
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wgpu::TextureUsage::Storage,
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wgpu::TextureUsage::Present,
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};
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for (wgpu::TextureFormat format : utils::kBCFormats) {
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for (wgpu::TextureUsage usage : invalidUsages) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.usage = usage;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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}
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// Test the validation of sample count when creating textures in compressed texture formats.
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TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
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// Test that it is invalid to specify SampleCount > 1 when we create a texture in BC
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// formats.
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for (wgpu::TextureFormat format : utils::kBCFormats) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.sampleCount = 4;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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// Test the validation of creating 2D array textures in compressed texture formats.
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TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
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// Test that it is allowed to create a 2D array texture in BC formats.
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for (wgpu::TextureFormat format : utils::kBCFormats) {
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wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
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descriptor.format = format;
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descriptor.size.depth = 6;
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device.CreateTexture(&descriptor);
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}
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}
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} // namespace
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