dawn-cmake/test/tint/expressions/binary/mul/vec3-mat4x3/f16.wgsl.expected.glsl

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675 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
struct S {
f16mat4x3 matrix;
f16vec3 vector;
uint pad;
uint pad_1;
};
struct S_std140 {
f16vec3 matrix_0;
f16vec3 matrix_1;
f16vec3 matrix_2;
f16vec3 matrix_3;
f16vec3 vector;
uint pad;
uint pad_1;
};
layout(binding = 0, std140) uniform data_block_std140_ubo {
S_std140 inner;
} data;
f16mat4x3 load_data_inner_matrix() {
return f16mat4x3(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2, data.inner.matrix_3);
}
void tint_symbol() {
f16vec4 x = (data.inner.vector * load_data_inner_matrix());
}
void main() {
tint_symbol();
return;
}