#version 310 es
precision highp float;
struct S {
mat4x3 matrix;
vec3 vector;
uint pad;
};
layout(binding = 0, std140) uniform data_block_ubo {
S inner;
} data;
void tint_symbol() {
vec4 x = (data.inner.vector * data.inner.matrix);
}
void main() {
tint_symbol();
return;