58 lines
869 B
WebGPU Shading Language
58 lines
869 B
WebGPU Shading Language
struct MyStruct {
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f1 : f32,
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}
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alias MyArray = array<f32, 10>;
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var<private> v1 = 1;
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var<private> v2 = 1u;
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var<private> v3 = 1.0;
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var<private> v4 = vec3<i32>(1, 1, 1);
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var<private> v5 = vec3<u32>(1u, 2u, 3u);
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var<private> v6 = vec3<f32>(1.0, 2.0, 3.0);
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var<private> v7 = MyStruct(1.0);
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var<private> v8 = MyArray();
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var<private> v9 = i32();
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var<private> v10 = u32();
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var<private> v11 = f32();
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var<private> v12 = MyStruct();
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var<private> v13 = MyStruct();
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var<private> v14 = MyArray();
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var<private> v15 = vec3(1, 2, 3);
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var<private> v16 = vec3(1.0, 2.0, 3.0);
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@compute @workgroup_size(1)
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fn f() {
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let l1 = v1;
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let l2 = v2;
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let l3 = v3;
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let l4 = v4;
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let l5 = v5;
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let l6 = v6;
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let l7 = v7;
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let l8 = v8;
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let l9 = v9;
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let l10 = v10;
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let l11 = v11;
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let l12 = v12;
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let l13 = v13;
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let l14 = v14;
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let l15 = v15;
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let l16 = v16;
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}
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