dawn-cmake/test/intrinsics/gen/textureDimensions/fbbe4d.wgsl.expected.hlsl

30 lines
547 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
Texture3D<uint4> arg_0 : register(t0, space1);
void textureDimensions_fbbe4d() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int3 res = tint_tmp;
}
tint_symbol vertex_main() {
textureDimensions_fbbe4d();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_fbbe4d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_fbbe4d();
return;
}