dawn-cmake/test/shader_io/fragment_output_locations_s...

20 lines
466 B
HLSL

struct FragmentOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol {
int loc0 : SV_Target0;
uint loc1 : SV_Target1;
float loc2 : SV_Target2;
float4 loc3 : SV_Target3;
};
tint_symbol main() {
const FragmentOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f)};
const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3};
return tint_symbol_2;
}