dawn-cmake/test/shader_io/vertex_input_builtins.wgsl....

17 lines
468 B
HLSL

struct tint_symbol_1 {
uint vertex_index : SV_VertexID;
uint instance_index : SV_InstanceID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const uint vertex_index = tint_symbol.vertex_index;
const uint instance_index = tint_symbol.instance_index;
const uint foo = (vertex_index + instance_index);
const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_3;
}