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HLSL usually implicitly casts a vector down to a scalar, but this breaks when passing the vector to RWByteAddressBuffer.Store (for DXC only). Fixed: tint:827 Change-Id: I67d0bc6e9185de3d434a7aaeb575d83850111ec5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55760 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
28 lines
567 B
HLSL
28 lines
567 B
HLSL
Texture2DArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_1bf73e() {
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float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1).x;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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textureSampleLevel_1bf73e();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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textureSampleLevel_1bf73e();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleLevel_1bf73e();
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return;
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}
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