26 lines
470 B
GLSL
26 lines
470 B
GLSL
#version 310 es
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shared int arg_0;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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int inner;
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} prevent_dce;
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void atomicAdd_794055() {
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int res = atomicAdd(arg_0, 1);
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prevent_dce.inner = res;
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}
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void compute_main(uint local_invocation_index) {
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{
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atomicExchange(arg_0, 0);
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}
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barrier();
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atomicAdd_794055();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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