dawn-cmake/test/tint/builtins/gen/literal/textureDimensions/eb03b1.wgsl.expected.wgsl

25 lines
518 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16float, write>;
fn textureDimensions_eb03b1() {
var res : vec2<u32> = textureDimensions(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureDimensions_eb03b1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureDimensions_eb03b1();
}
@compute @workgroup_size(1)
fn compute_main() {
textureDimensions_eb03b1();
}