40 lines
988 B
HLSL
40 lines
988 B
HLSL
RWByteAddressBuffer prevent_dce : register(u0, space2);
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void prevent_dce_store(uint offset, matrix<float16_t, 3, 4> value) {
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prevent_dce.Store<vector<float16_t, 4> >((offset + 0u), value[0u]);
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prevent_dce.Store<vector<float16_t, 4> >((offset + 8u), value[1u]);
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prevent_dce.Store<vector<float16_t, 4> >((offset + 16u), value[2u]);
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}
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void transpose_5f36bf() {
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matrix<float16_t, 3, 4> res = matrix<float16_t, 3, 4>((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
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prevent_dce_store(0u, res);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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transpose_5f36bf();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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transpose_5f36bf();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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transpose_5f36bf();
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return;
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}
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