33 lines
606 B
GLSL
33 lines
606 B
GLSL
#version 310 es
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uint tint_workgroupUniformLoad(inout uint p) {
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barrier();
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uint result = p;
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barrier();
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return result;
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}
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shared uint arg_0;
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uint inner;
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} prevent_dce;
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void workgroupUniformLoad_37307c() {
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uint res = tint_workgroupUniformLoad(arg_0);
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prevent_dce.inner = res;
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}
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void compute_main(uint local_invocation_index) {
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{
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arg_0 = 0u;
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}
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barrier();
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workgroupUniformLoad_37307c();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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