33 lines
599 B
GLSL
33 lines
599 B
GLSL
#version 310 es
|
|
|
|
int tint_workgroupUniformLoad(inout int p) {
|
|
barrier();
|
|
int result = p;
|
|
barrier();
|
|
return result;
|
|
}
|
|
|
|
shared int arg_0;
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
int inner;
|
|
} prevent_dce;
|
|
|
|
void workgroupUniformLoad_9d33de() {
|
|
int res = tint_workgroupUniformLoad(arg_0);
|
|
prevent_dce.inner = res;
|
|
}
|
|
|
|
void compute_main(uint local_invocation_index) {
|
|
{
|
|
arg_0 = 0;
|
|
}
|
|
barrier();
|
|
workgroupUniformLoad_9d33de();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main(gl_LocalInvocationIndex);
|
|
return;
|
|
}
|