mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
For HLSL, use the new NumWorkgroupsFromUniform transform, and expose the binding point to use for the generated uniform as a backend option. The MSL mapping is trivial, and it was already implemented for WGSL and SPIR-V. Bug: tint:752 Change-Id: I4bd37b5d26181629d72b152fe064a60caf8ecdc5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/63962 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
22 lines
1021 B
Plaintext
22 lines
1021 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct ComputeInputs {
|
|
uint3 local_invocation_id;
|
|
uint local_invocation_index;
|
|
uint3 global_invocation_id;
|
|
uint3 workgroup_id;
|
|
uint3 num_workgroups;
|
|
};
|
|
|
|
void tint_symbol_inner(ComputeInputs inputs) {
|
|
uint const foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
|
|
}
|
|
|
|
kernel void tint_symbol(uint3 local_invocation_id [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], uint3 global_invocation_id [[thread_position_in_grid]], uint3 workgroup_id [[threadgroup_position_in_grid]], uint3 num_workgroups [[threadgroups_per_grid]]) {
|
|
ComputeInputs const tint_symbol_1 = {.local_invocation_id=local_invocation_id, .local_invocation_index=local_invocation_index, .global_invocation_id=global_invocation_id, .workgroup_id=workgroup_id, .num_workgroups=num_workgroups};
|
|
tint_symbol_inner(tint_symbol_1);
|
|
return;
|
|
}
|
|
|