dawn-cmake/test/shader_io/shared_struct_helper_function.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

44 lines
947 B
HLSL

struct VertexOutput {
float4 pos;
int loc0;
};
VertexOutput foo(float x) {
const VertexOutput tint_symbol_2 = {float4(x, x, x, 1.0f), 42};
return tint_symbol_2;
}
struct tint_symbol {
int loc0 : TEXCOORD0;
float4 pos : SV_Position;
};
VertexOutput vert_main1_inner() {
return foo(0.5f);
}
tint_symbol vert_main1() {
const VertexOutput inner_result = vert_main1_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.pos = inner_result.pos;
wrapper_result.loc0 = inner_result.loc0;
return wrapper_result;
}
struct tint_symbol_1 {
int loc0 : TEXCOORD0;
float4 pos : SV_Position;
};
VertexOutput vert_main2_inner() {
return foo(0.25f);
}
tint_symbol_1 vert_main2() {
const VertexOutput inner_result_1 = vert_main2_inner();
tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0;
wrapper_result_1.pos = inner_result_1.pos;
wrapper_result_1.loc0 = inner_result_1.loc0;
return wrapper_result_1;
}