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BackendMTL.h
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Metal: Implement the backend connection and adapter.
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2019-02-05 13:02:30 +00:00 |
BackendMTL.mm
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Query API: QuerySet on Metal
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2020-09-25 08:49:30 +00:00 |
BindGroupLayoutMTL.h
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Make RefCounted derived objects have private destructors
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2020-04-06 18:20:02 +00:00 |
BindGroupLayoutMTL.mm
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Slab-allocate Metal bind groups
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2020-03-13 22:50:00 +00:00 |
BindGroupMTL.h
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Make RefCounted derived objects have private destructors
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2020-04-06 18:20:02 +00:00 |
BindGroupMTL.mm
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Slab-allocate Metal bind groups
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2020-03-13 22:50:00 +00:00 |
BufferMTL.h
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Fix the initialization of the buffers with MapRead and MapAtCreation
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2020-09-01 08:08:57 +00:00 |
BufferMTL.mm
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Remove Toggle LazyClearBufferOnFirstUse
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2020-09-02 00:21:08 +00:00 |
CommandBufferMTL.h
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Eagerly destroy CommandBuffer commands after submission
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2020-08-13 20:25:39 +00:00 |
CommandBufferMTL.mm
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Standardize the use of UNREACHABLE in switches.
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2020-09-24 14:56:50 +00:00 |
CommandRecordingContext.h
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Reland "Metal: Add CommandRecordingContext"
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2020-01-15 18:22:53 +00:00 |
CommandRecordingContext.mm
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Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer
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2020-06-02 09:24:39 +00:00 |
ComputePipelineMTL.h
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Make RefCounted derived objects have private destructors
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2020-04-06 18:20:02 +00:00 |
ComputePipelineMTL.mm
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Metal: Use ShaderModule reflection when possible.
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2020-09-09 22:47:07 +00:00 |
DeviceMTL.h
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Refactoring Queue::WriteTexture implementation
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2020-08-20 13:29:39 +00:00 |
DeviceMTL.mm
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Query API: QuerySet on Metal
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2020-09-25 08:49:30 +00:00 |
Forward.h
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Query API: QuerySet
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2020-06-11 00:34:14 +00:00 |
MetalBackend.mm
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Pass the old/new VkImageLayouts to Vulkan image import/export
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2020-09-22 20:10:46 +00:00 |
PipelineLayoutMTL.h
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Remove kMaxBindingsPerGroup limit
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2020-07-14 22:20:35 +00:00 |
PipelineLayoutMTL.mm
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Add wgpu::BindingType::MultisampledTexture
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2020-09-24 11:41:07 +00:00 |
QuerySetMTL.h
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Query API: QuerySet on Metal
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2020-09-25 08:49:30 +00:00 |
QuerySetMTL.mm
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Query API: QuerySet on Metal
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2020-09-25 08:49:30 +00:00 |
QueueMTL.h
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Refactoring Queue::WriteTexture implementation
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2020-08-20 13:29:39 +00:00 |
QueueMTL.mm
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Refactoring Queue::WriteTexture implementation
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2020-08-20 13:29:39 +00:00 |
RenderPipelineMTL.h
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Typeify VertexBufferSlot and VertexAttributeLocation
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2020-09-17 19:07:00 +00:00 |
RenderPipelineMTL.mm
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Typeify VertexBufferSlot and VertexAttributeLocation
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2020-09-17 19:07:00 +00:00 |
SamplerMTL.h
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Make RefCounted derived objects have private destructors
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2020-04-06 18:20:02 +00:00 |
SamplerMTL.mm
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Add default Undefined sampler compare function
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2020-04-17 19:32:07 +00:00 |
ShaderModuleMTL.h
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Metal: Use ShaderModule reflection when possible.
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2020-09-09 22:47:07 +00:00 |
ShaderModuleMTL.mm
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Typeify VertexBufferSlot and VertexAttributeLocation
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2020-09-17 19:07:00 +00:00 |
StagingBufferMTL.h
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BUILD.gn: enable additional warnings.
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2020-04-08 16:04:32 +00:00 |
StagingBufferMTL.mm
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Separate device lost from internal errors.
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2020-04-01 12:07:43 +00:00 |
SwapChainMTL.h
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Optimize subresource tracking - use texture view
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2020-06-15 18:26:12 +00:00 |
SwapChainMTL.mm
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Optimize subresource tracking - use texture view
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2020-06-15 18:26:12 +00:00 |
TextureMTL.h
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Refactor subresource related variables to a struct
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2020-06-12 00:37:31 +00:00 |
TextureMTL.mm
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Standardize the use of UNREACHABLE in switches.
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2020-09-24 14:56:50 +00:00 |
UtilsMetal.h
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Cleanup: Make TexelBlockInfo a member of Format, not superclass
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2020-09-02 18:50:09 +00:00 |
UtilsMetal.mm
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Standardize the use of UNREACHABLE in switches.
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2020-09-24 14:56:50 +00:00 |