Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

64 lines
1.9 KiB
HLSL

cbuffer cbuffer_x_8 : register(b2, space0) {
uint4 x_8[2];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
cbuffer cbuffer_x_12 : register(b1, space0) {
uint4 x_12[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
int b = 0;
a = 0u;
const int x_41 = asint(x_8[1].x);
b = x_41;
const float x_43 = gl_FragCoord.x;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_45 = asfloat(x_10[scalar_offset / 4][scalar_offset % 4]);
if ((x_43 < x_45)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const uint x_50 = x_12[scalar_offset_1 / 4][scalar_offset_1 % 4];
b = asint((x_50 % a));
}
const int x_54 = b;
const int x_56 = asint(x_8[1].x);
if ((x_54 == x_56)) {
const int x_62 = asint(x_8[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_65 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_68 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_71 = asint(x_8[1].x);
x_GLF_color = float4(float(x_62), float(x_65), float(x_68), float(x_71));
} else {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_75 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_76 = float(x_75);
x_GLF_color = float4(x_76, x_76, x_76, x_76);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_7;
}