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Clears nonrenderable color formats and merges zero vs nonzero clears to use the same code path. Bug: dawn:145 Change-Id: Ibe0745907688e149e6d017ff088a05f4b613b4a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10140 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
142 lines
5.8 KiB
C++
142 lines
5.8 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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class NonzeroTextureCreationTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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}
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constexpr static uint32_t kSize = 128;
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};
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// Test that texture clears to 1's because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, TextureCreationClearsOneBits) {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
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dawn::Texture texture = device.CreateTexture(&descriptor);
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RGBA8 filledWithOnes(255, 255, 255, 255);
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EXPECT_PIXEL_RGBA8_EQ(filledWithOnes, texture, 0, 0);
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}
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// Test that non-zero mip level clears to 1's because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, MipMapClears) {
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constexpr uint32_t mipLevels = 4;
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = mipLevels;
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descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
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dawn::Texture texture = device.CreateTexture(&descriptor);
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std::vector<RGBA8> expected;
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RGBA8 filledWithOnes(255, 255, 255, 255);
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for (uint32_t i = 0; i < kSize * kSize; ++i) {
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expected.push_back(filledWithOnes);
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}
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uint32_t mipSize = kSize >> 2;
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EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, mipSize, mipSize, 2, 0);
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}
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// Test that non-zero array layers clears to 1's because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
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constexpr uint32_t arrayLayers = 4;
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = arrayLayers;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
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dawn::Texture texture = device.CreateTexture(&descriptor);
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std::vector<RGBA8> expected;
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RGBA8 filledWithOnes(255, 255, 255, 255);
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for (uint32_t i = 0; i < kSize * kSize; ++i) {
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expected.push_back(filledWithOnes);
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}
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EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
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}
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// Test that nonrenderable texture formats clear to 1's because toggle is enabled
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TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
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// skip test for other backends since they are not implemented yet
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DAWN_SKIP_TEST_IF(IsOpenGL());
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::RGBA8Snorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsage::CopySrc;
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dawn::Texture texture = device.CreateTexture(&descriptor);
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// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
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uint32_t bufferSize = 4 * kSize * kSize;
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std::vector<uint8_t> data(bufferSize, 100);
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dawn::Buffer bufferDst = utils::CreateBufferFromData(
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device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
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dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
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dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
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dawn::Extent3D copySize = {kSize, kSize, 1};
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size);
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dawn::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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std::vector<uint32_t> expected(bufferSize, 1);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, 8);
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}
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DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
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ForceWorkarounds(D3D12Backend,
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{"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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ForceWorkarounds(OpenGLBackend,
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{"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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ForceWorkarounds(VulkanBackend,
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{"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}));
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