mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-15 20:01:22 +00:00
Clears nonrenderable color formats and merges zero vs nonzero clears to use the same code path. Bug: dawn:145 Change-Id: Ibe0745907688e149e6d017ff088a05f4b613b4a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10140 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
593 lines
28 KiB
C++
593 lines
28 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/DawnTest.h"
|
|
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/DawnHelpers.h"
|
|
|
|
class TextureZeroInitTest : public DawnTest {
|
|
protected:
|
|
void SetUp() override {
|
|
DawnTest::SetUp();
|
|
}
|
|
dawn::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
|
|
uint32_t arrayLayerCount,
|
|
dawn::TextureUsage usage,
|
|
dawn::TextureFormat format) {
|
|
dawn::TextureDescriptor descriptor;
|
|
descriptor.dimension = dawn::TextureDimension::e2D;
|
|
descriptor.size.width = kSize;
|
|
descriptor.size.height = kSize;
|
|
descriptor.size.depth = 1;
|
|
descriptor.arrayLayerCount = arrayLayerCount;
|
|
descriptor.sampleCount = 1;
|
|
descriptor.format = format;
|
|
descriptor.mipLevelCount = mipLevelCount;
|
|
descriptor.usage = usage;
|
|
return descriptor;
|
|
}
|
|
dawn::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
|
|
uint32_t baseArrayLayer) {
|
|
dawn::TextureViewDescriptor descriptor;
|
|
descriptor.format = kColorFormat;
|
|
descriptor.baseArrayLayer = baseArrayLayer;
|
|
descriptor.arrayLayerCount = 1;
|
|
descriptor.baseMipLevel = baseMipLevel;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.dimension = dawn::TextureViewDimension::e2D;
|
|
return descriptor;
|
|
}
|
|
dawn::RenderPipeline CreatePipelineForTest() {
|
|
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
|
const char* vs =
|
|
R"(#version 450
|
|
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
|
|
vec2(-1.0f, 1.0f),
|
|
vec2( 1.0f, -1.0f),
|
|
vec2( 1.0f, 1.0f),
|
|
vec2(-1.0f, 1.0f),
|
|
vec2( 1.0f, -1.0f)
|
|
);
|
|
|
|
void main() {
|
|
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
|
|
})";
|
|
pipelineDescriptor.cVertexStage.module =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vs);
|
|
|
|
const char* fs =
|
|
R"(#version 450
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
|
})";
|
|
pipelineDescriptor.cFragmentStage.module =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs);
|
|
|
|
pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Equal;
|
|
pipelineDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
|
|
pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
|
|
|
|
return device.CreateRenderPipeline(&pipelineDescriptor);
|
|
}
|
|
constexpr static uint32_t kSize = 128;
|
|
constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
|
|
constexpr static dawn::TextureFormat kDepthStencilFormat =
|
|
dawn::TextureFormat::Depth24PlusStencil8;
|
|
constexpr static dawn::TextureFormat kNonrenderableColorFormat =
|
|
dawn::TextureFormat::RGBA8Snorm;
|
|
};
|
|
|
|
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
|
|
TEST_P(TextureZeroInitTest, CopyTextureToBufferSource) {
|
|
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
// Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
|
|
RGBA8 filledWithZeros(0, 0, 0, 0);
|
|
EXPECT_LAZY_CLEAR(1u, EXPECT_PIXEL_RGBA8_EQ(filledWithZeros, texture, 0, 0));
|
|
}
|
|
|
|
// Test that non-zero mip level clears subresource to Zero after first use
|
|
// This goes through the BeginRenderPass's code path
|
|
TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) {
|
|
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
|
|
dawn::TextureView view = texture.CreateView(&viewDescriptor);
|
|
|
|
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
|
|
|
|
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
// Texture's first usage is in BeginRenderPass's call to RecordRenderPass
|
|
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.EndPass();
|
|
}
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
uint32_t mipSize = kSize >> 2;
|
|
std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, 2, 0);
|
|
}
|
|
|
|
// Test that non-zero array layers clears subresource to Zero after first use.
|
|
// This goes through the BeginRenderPass's code path
|
|
TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
|
|
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 4, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
|
|
dawn::TextureView view = texture.CreateView(&viewDescriptor);
|
|
|
|
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
|
|
|
|
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.EndPass();
|
|
}
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 2);
|
|
}
|
|
|
|
// This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
|
|
// TODO(natlee@microsoft.com): Add backdoor to dawn native to query the number of zero-inited
|
|
// subresources
|
|
TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
|
|
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1,
|
|
dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
std::vector<uint8_t> data(4 * kSize * kSize, 100);
|
|
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
|
|
|
|
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
|
|
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
|
dawn::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
|
|
// half.
|
|
TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
|
|
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1,
|
|
dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
std::vector<uint8_t> data(4 * kSize * kSize, 100);
|
|
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
|
|
|
|
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
|
|
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
|
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
|
|
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
|
// first half filled with 100, by the buffer data
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
|
|
// second half should be cleared
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
|
|
}
|
|
|
|
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
|
|
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
|
|
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc, kColorFormat);
|
|
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
dawn::TextureCopyView srcTextureCopyView =
|
|
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
|
|
|
|
dawn::TextureDescriptor dstDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopyDst |
|
|
dawn::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
|
|
|
dawn::TextureCopyView dstTextureCopyView =
|
|
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
|
|
|
|
dawn::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size);
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
|
|
// necessary to clear the other half.
|
|
TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
|
|
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
|
1, 1,
|
|
dawn::TextureUsage::Sampled | dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst,
|
|
kColorFormat);
|
|
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
// fill srcTexture with 100
|
|
{
|
|
std::vector<uint8_t> data(4 * kSize * kSize, 100);
|
|
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
|
|
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
|
|
dawn::TextureCopyView textureCopyView =
|
|
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
|
|
dawn::Extent3D copySize = {kSize, kSize, 1};
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
}
|
|
|
|
dawn::TextureCopyView srcTextureCopyView =
|
|
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
|
|
|
|
dawn::TextureDescriptor dstDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopyDst |
|
|
dawn::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
|
|
|
dawn::TextureCopyView dstTextureCopyView =
|
|
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
|
|
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size);
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
|
std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
|
|
0);
|
|
}
|
|
|
|
// This tests the texture with depth attachment and load op load will init depth stencil texture to
|
|
// 0s.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
|
|
dawn::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
|
|
dawn::TextureUsage::OutputAttachment,
|
|
kColorFormat);
|
|
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0;
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6, 1, 0, 0);
|
|
pass.EndPass();
|
|
dawn::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 1 lazy clear for the depthStencilTexture
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because depth test passed.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// This tests the texture with stencil attachment and load op load will init depth stencil texture
|
|
// to 0s.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
|
|
dawn::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
|
|
dawn::TextureUsage::OutputAttachment,
|
|
kColorFormat);
|
|
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6, 1, 0, 0);
|
|
pass.EndPass();
|
|
dawn::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 1 lazy clear for depthStencilTexture.
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because stencil test passed.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// This tests the texture with depth stencil attachment and load op load will init depth stencil
|
|
// texture to 0s.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
|
|
dawn::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst |
|
|
dawn::TextureUsage::OutputAttachment,
|
|
kColorFormat);
|
|
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6, 1, 0, 0);
|
|
pass.EndPass();
|
|
dawn::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 1 lazy clear for depthStencilTexture.
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because both depth and stencil tests passed.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// This tests the color attachments clear to 0s
|
|
TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
|
|
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc, kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
|
|
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->loadOp = dawn::LoadOp::Load;
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.EndPass();
|
|
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// This tests the clearing of sampled textures in render pass
|
|
TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|
// Create needed resources
|
|
dawn::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, dawn::TextureUsage::Sampled, kColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
dawn::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
|
1, 1, dawn::TextureUsage::CopySrc | dawn::TextureUsage::OutputAttachment, kColorFormat);
|
|
dawn::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
|
|
|
|
dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
|
|
dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
|
|
|
|
dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
|
device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
|
|
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
|
|
|
|
// Create render pipeline
|
|
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
|
|
renderPipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
|
renderPipelineDescriptor.cVertexStage.module =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(#version 450
|
|
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
|
|
vec2(-1.0f, 1.0f),
|
|
vec2( 1.0f, -1.0f),
|
|
vec2( 1.0f, 1.0f),
|
|
vec2(-1.0f, 1.0f),
|
|
vec2( 1.0f, -1.0f)
|
|
);
|
|
|
|
void main() {
|
|
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
|
|
})");
|
|
renderPipelineDescriptor.cFragmentStage.module =
|
|
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
|
|
R"(#version 450
|
|
layout(set = 0, binding = 0) uniform sampler sampler0;
|
|
layout(set = 0, binding = 1) uniform texture2D texture0;
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = texelFetch(sampler2D(texture0, sampler0), ivec2(gl_FragCoord), 0);
|
|
})");
|
|
renderPipelineDescriptor.cColorStates[0]->format = kColorFormat;
|
|
dawn::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
|
|
|
|
// Create bindgroup
|
|
dawn::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, texture.CreateView()}});
|
|
|
|
// Encode pass and submit
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
|
|
renderPassDesc.cColorAttachmentsInfoPtr[0]->clearColor = {1.0, 1.0, 1.0, 1.0};
|
|
renderPassDesc.cColorAttachmentsInfoPtr[0]->loadOp = dawn::LoadOp::Clear;
|
|
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
|
pass.SetPipeline(renderPipeline);
|
|
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
|
pass.Draw(6, 1, 0, 0);
|
|
pass.EndPass();
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
// Expect 1 lazy clear for sampled texture
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect the rendered texture to be cleared
|
|
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// This tests the clearing of sampled textures during compute pass
|
|
TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|
// Create needed resources
|
|
dawn::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, dawn::TextureUsage::Sampled, kColorFormat);
|
|
descriptor.size.width = 1;
|
|
descriptor.size.height = 1;
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
uint32_t bufferSize = 4 * sizeof(uint32_t);
|
|
dawn::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = bufferSize;
|
|
bufferDescriptor.usage =
|
|
dawn::BufferUsage::CopySrc | dawn::BufferUsage::Storage | dawn::BufferUsage::CopyDst;
|
|
dawn::Buffer bufferTex = device.CreateBuffer(&bufferDescriptor);
|
|
// Add data to buffer to ensure it is initialized
|
|
uint32_t data = 100;
|
|
bufferTex.SetSubData(0, sizeof(data), &data);
|
|
|
|
dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
|
|
dawn::Sampler sampler = device.CreateSampler(&samplerDesc);
|
|
|
|
dawn::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
|
device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::SampledTexture},
|
|
{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
|
|
{2, dawn::ShaderStage::Compute, dawn::BindingType::Sampler}});
|
|
|
|
// Create compute pipeline
|
|
dawn::ComputePipelineDescriptor computePipelineDescriptor;
|
|
computePipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
|
dawn::PipelineStageDescriptor computeStage;
|
|
const char* cs =
|
|
R"(#version 450
|
|
layout(binding = 0) uniform texture2D sampleTex;
|
|
layout(std430, binding = 1) buffer BufferTex {
|
|
vec4 result;
|
|
} bufferTex;
|
|
layout(binding = 2) uniform sampler sampler0;
|
|
void main() {
|
|
bufferTex.result =
|
|
texelFetch(sampler2D(sampleTex, sampler0), ivec2(0,0), 0);
|
|
})";
|
|
computeStage.module = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs);
|
|
computeStage.entryPoint = "main";
|
|
computePipelineDescriptor.computeStage = &computeStage;
|
|
dawn::ComputePipeline computePipeline =
|
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
|
|
|
// Create bindgroup
|
|
dawn::BindGroup bindGroup = utils::MakeBindGroup(
|
|
device, bindGroupLayout,
|
|
{{0, texture.CreateView()}, {1, bufferTex, 0, bufferSize}, {2, sampler}});
|
|
|
|
// Encode the pass and submit
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.SetPipeline(computePipeline);
|
|
pass.SetBindGroup(0, bindGroup, 0, nullptr);
|
|
pass.Dispatch(1, 1, 1);
|
|
pass.EndPass();
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect the buffer to be zeroed out by the compute pass
|
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferTex, 0, 4);
|
|
}
|
|
|
|
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
|
|
TEST_P(TextureZeroInitTest, NonRenderableTextureClear) {
|
|
// skip test for other backends since they are not implemented yet
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
dawn::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, dawn::TextureUsage::CopySrc, kNonrenderableColorFormat);
|
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
|
|
uint32_t bufferSize = 4 * kSize * kSize;
|
|
std::vector<uint8_t> data(bufferSize, 100);
|
|
dawn::Buffer bufferDst = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
|
|
|
|
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
|
|
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
|
dawn::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size);
|
|
dawn::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, 8);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(
|
|
TextureZeroInitTest,
|
|
ForceWorkarounds(D3D12Backend, {"nonzero_clear_resources_on_creation_for_testing"}),
|
|
ForceWorkarounds(OpenGLBackend, {"nonzero_clear_resources_on_creation_for_testing"}),
|
|
ForceWorkarounds(VulkanBackend, {"nonzero_clear_resources_on_creation_for_testing"}));
|