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This CL implements RenderBundle and RenderBundleEncoder in the frontend and adds unittests for validation. Bug: dawn:154 Change-Id: Ice5ecd384cd627ad270b73052408f8139d1ea5f4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9221 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
155 lines
6.1 KiB
C++
155 lines
6.1 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/RenderPassEncoder.h"
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#include "common/Constants.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/RenderBundle.h"
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#include "dawn_native/RenderPipeline.h"
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#include <math.h>
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#include <cstring>
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namespace dawn_native {
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RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device,
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CommandEncoderBase* commandEncoder,
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EncodingContext* encodingContext)
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: RenderEncoderBase(device, encodingContext), mCommandEncoder(commandEncoder) {
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}
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RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device,
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CommandEncoderBase* commandEncoder,
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EncodingContext* encodingContext,
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ErrorTag errorTag)
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: RenderEncoderBase(device, encodingContext, errorTag), mCommandEncoder(commandEncoder) {
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}
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RenderPassEncoderBase* RenderPassEncoderBase::MakeError(DeviceBase* device,
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CommandEncoderBase* commandEncoder,
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EncodingContext* encodingContext) {
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return new RenderPassEncoderBase(device, commandEncoder, encodingContext,
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ObjectBase::kError);
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}
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void RenderPassEncoderBase::EndPass() {
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if (mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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allocator->Allocate<EndRenderPassCmd>(Command::EndRenderPass);
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return {};
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})) {
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mEncodingContext->ExitPass(this);
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}
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}
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void RenderPassEncoderBase::SetStencilReference(uint32_t reference) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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SetStencilReferenceCmd* cmd =
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allocator->Allocate<SetStencilReferenceCmd>(Command::SetStencilReference);
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cmd->reference = reference;
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return {};
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});
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}
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void RenderPassEncoderBase::SetBlendColor(const Color* color) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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SetBlendColorCmd* cmd = allocator->Allocate<SetBlendColorCmd>(Command::SetBlendColor);
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cmd->color = *color;
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return {};
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});
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}
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void RenderPassEncoderBase::SetViewport(float x,
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float y,
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float width,
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float height,
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float minDepth,
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float maxDepth) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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if ((isnan(x) || isnan(y) || isnan(width) || isnan(height) || isnan(minDepth) ||
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isnan(maxDepth))) {
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return DAWN_VALIDATION_ERROR("NaN is not allowed.");
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}
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// TODO(yunchao.he@intel.com): there are more restrictions for x, y, width and height in
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// Vulkan, and height can be a negative value in Vulkan 1.1. Revisit this part later
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// (say, for WebGPU v1).
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if (width <= 0 || height <= 0) {
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return DAWN_VALIDATION_ERROR("Width and height must be greater than 0.");
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}
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if (minDepth < 0 || minDepth > 1 || maxDepth < 0 || maxDepth > 1) {
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return DAWN_VALIDATION_ERROR("minDepth and maxDepth must be in [0, 1].");
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}
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SetViewportCmd* cmd = allocator->Allocate<SetViewportCmd>(Command::SetViewport);
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cmd->x = x;
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cmd->y = y;
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cmd->width = width;
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cmd->height = height;
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cmd->minDepth = minDepth;
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cmd->maxDepth = maxDepth;
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return {};
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});
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}
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void RenderPassEncoderBase::SetScissorRect(uint32_t x,
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uint32_t y,
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uint32_t width,
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uint32_t height) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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if (width == 0 || height == 0) {
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return DAWN_VALIDATION_ERROR("Width and height must be greater than 0.");
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}
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SetScissorRectCmd* cmd =
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allocator->Allocate<SetScissorRectCmd>(Command::SetScissorRect);
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cmd->x = x;
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cmd->y = y;
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cmd->width = width;
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cmd->height = height;
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return {};
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});
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}
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void RenderPassEncoderBase::ExecuteBundles(uint32_t count,
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RenderBundleBase* const* renderBundles) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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for (uint32_t i = 0; i < count; ++i) {
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DAWN_TRY(GetDevice()->ValidateObject(renderBundles[i]));
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}
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ExecuteBundlesCmd* cmd =
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allocator->Allocate<ExecuteBundlesCmd>(Command::ExecuteBundles);
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cmd->count = count;
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Ref<RenderBundleBase>* bundles = allocator->AllocateData<Ref<RenderBundleBase>>(count);
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for (uint32_t i = 0; i < count; ++i) {
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bundles[i] = renderBundles[i];
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}
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return {};
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});
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}
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} // namespace dawn_native
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