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This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
43 lines
613 B
GLSL
43 lines
613 B
GLSL
#version 310 es
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struct Inner {
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int x;
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};
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struct S {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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Inner i;
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Inner j[4];
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uint pad;
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};
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layout(binding = 0, std430) buffer s_block_ssbo {
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S inner;
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} s;
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void tint_symbol() {
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ivec3 a = s.inner.a;
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int b = s.inner.b;
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uvec3 c = s.inner.c;
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uint d = s.inner.d;
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vec3 e = s.inner.e;
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float f = s.inner.f;
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mat2x3 g = s.inner.g;
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mat3x2 h = s.inner.h;
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Inner i = s.inner.i;
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Inner j[4] = s.inner.j;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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