dawn-cmake/test/tint/buffer/storage/static_index/write.wgsl.expected.glsl
Zhaoming Jiang 6ab5d3c151 Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-02 02:25:38 +00:00

45 lines
785 B
GLSL

#version 310 es
struct Inner {
int x;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
Inner i;
Inner j[4];
uint pad;
};
layout(binding = 0, std430) buffer s_block_ssbo {
S inner;
} s;
void tint_symbol() {
s.inner.a = ivec3(0);
s.inner.b = 0;
s.inner.c = uvec3(0u);
s.inner.d = 0u;
s.inner.e = vec3(0.0f);
s.inner.f = 0.0f;
s.inner.g = mat2x3(vec3(0.0f), vec3(0.0f));
s.inner.h = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f));
Inner tint_symbol_1 = Inner(0);
s.inner.i = tint_symbol_1;
Inner tint_symbol_2[4] = Inner[4](Inner(0), Inner(0), Inner(0), Inner(0));
s.inner.j = tint_symbol_2;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}