dawn-cmake/test/tint/buffer/uniform/dynamic_index/read.wgsl.expected.glsl
Zhaoming Jiang 6ab5d3c151 Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-02 02:25:38 +00:00

73 lines
1.2 KiB
GLSL

#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
mat3x2 j;
uint pad;
uint pad_1;
ivec4 k[4];
};
struct Inner_std140 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
vec2 j_0;
vec2 j_1;
vec2 j_2;
uint pad;
uint pad_1;
ivec4 k[4];
};
struct S {
Inner arr[8];
};
struct S_std140 {
Inner_std140 arr[8];
};
layout(binding = 0, std140) uniform s_block_std140_ubo {
S_std140 inner;
} s;
mat3x2 load_s_inner_arr_p0_j(uint p0) {
uint s_save = p0;
return mat3x2(s.inner.arr[s_save].j_0, s.inner.arr[s_save].j_1, s.inner.arr[s_save].j_2);
}
void tint_symbol(uint idx) {
ivec3 a = s.inner.arr[idx].a;
int b = s.inner.arr[idx].b;
uvec3 c = s.inner.arr[idx].c;
uint d = s.inner.arr[idx].d;
vec3 e = s.inner.arr[idx].e;
float f = s.inner.arr[idx].f;
ivec2 g = s.inner.arr[idx].g;
ivec2 h = s.inner.arr[idx].h;
mat2x3 i = s.inner.arr[idx].i;
mat3x2 j = load_s_inner_arr_p0_j(uint(idx));
ivec4 k[4] = s.inner.arr[idx].k;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}