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Bug: tint:1526 Change-Id: I301a9ba6e94b162a1ffb436be3e3212b723b7401 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106682 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
79 lines
1.6 KiB
GLSL
79 lines
1.6 KiB
GLSL
SKIP: FAILED
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#version 310 es
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uniform highp samplerCubeArray arg_0_arg_1;
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void textureSampleLevel_aab3b9() {
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vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
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}
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vec4 vertex_main() {
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textureSampleLevel_aab3b9();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:3: 'samplerCubeArray' : Reserved word.
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ERROR: 0:3: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp samplerCubeArray arg_0_arg_1;
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void textureSampleLevel_aab3b9() {
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vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
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}
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void fragment_main() {
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textureSampleLevel_aab3b9();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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uniform highp samplerCubeArray arg_0_arg_1;
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void textureSampleLevel_aab3b9() {
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vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
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}
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void compute_main() {
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textureSampleLevel_aab3b9();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:3: 'samplerCubeArray' : Reserved word.
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ERROR: 0:3: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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