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Use the AddSpirvBlockDecoration transform to do this. Add expected results for all of the new E2E tests. The arrayLength() tests all fail as this is not yet implemented for the GLSL backend. The other tests all pass except two that assign whole structs to buffers, which is also a pre-existing issue. Bug: tint:1372 Change-Id: I230197b43a5561e619866419d642ffc1ed085aac Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76164 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
31 lines
570 B
GLSL
31 lines
570 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer G_block_1 {
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int inner[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.inner.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = (tint_symbol_2 / 4u);
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uint l1 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: '.' : cannot apply to an array: GetDimensions
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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