41 lines
1.1 KiB
HLSL
41 lines
1.1 KiB
HLSL
bug/tint/757.wgsl:3:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]]
|
|
[[offset(0)]] level : i32;
|
|
^^^^^^
|
|
|
|
bug/tint/757.wgsl:10:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]]
|
|
[[offset(0)]] values : [[stride(4)]] array<f32>;
|
|
^^^^^^
|
|
|
|
struct Constants {
|
|
int level;
|
|
};
|
|
struct tint_symbol_1 {
|
|
uint3 GlobalInvocationID : SV_DispatchThreadID;
|
|
};
|
|
|
|
RWByteAddressBuffer result : register(u3, space0);
|
|
|
|
Texture2DArray<float4> myTexture : register(t1, space0);
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void main(tint_symbol_1 tint_symbol) {
|
|
const uint3 GlobalInvocationID = tint_symbol.GlobalInvocationID;
|
|
uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
|
|
flatIndex = (flatIndex * 1u);
|
|
float4 texel = myTexture.Load(int4(GlobalInvocationID.xy, 0, 0), 0);
|
|
{
|
|
uint i = 0u;
|
|
while (true) {
|
|
if (!((i < 1u))) {
|
|
break;
|
|
}
|
|
result.Store((4u * (flatIndex + i)), asuint(texel.r));
|
|
{
|
|
i = (i + 1u);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|