104 lines
2.0 KiB
HLSL
104 lines
2.0 KiB
HLSL
struct tint_symbol {
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float4 value : SV_Target0;
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};
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void from_immediate_bool() {
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bool2 v2 = bool2((true).xx);
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bool3 v3 = bool3((true).xxx);
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bool4 v4 = bool4((true).xxxx);
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}
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void from_immediate_f32() {
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float2 v2 = float2((1.0f).xx);
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float3 v3 = float3((1.0f).xxx);
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float4 v4 = float4((1.0f).xxxx);
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}
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void from_immediate_i32() {
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int2 v2 = int2((1).xx);
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int3 v3 = int3((1).xxx);
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int4 v4 = int4((1).xxxx);
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}
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void from_immediate_u32() {
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uint2 v2 = uint2((1u).xx);
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uint3 v3 = uint3((1u).xxx);
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uint4 v4 = uint4((1u).xxxx);
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}
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void from_expression_bool() {
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bool2 v2 = bool2((true).xx);
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bool3 v3 = bool3((true).xxx);
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bool4 v4 = bool4((true).xxxx);
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}
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void from_expression_f32() {
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float2 v2 = float2(((1.0f + 2.0f)).xx);
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float3 v3 = float3(((1.0f + 2.0f)).xxx);
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float4 v4 = float4(((1.0f + 2.0f)).xxxx);
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}
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void from_expression_i32() {
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int2 v2 = int2(((1 + 2)).xx);
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int3 v3 = int3(((1 + 2)).xxx);
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int4 v4 = int4(((1 + 2)).xxxx);
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}
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void from_expression_u32() {
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uint2 v2 = uint2(((1u + 2u)).xx);
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uint3 v3 = uint3(((1u + 2u)).xxx);
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uint4 v4 = uint4(((1u + 2u)).xxxx);
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}
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bool get_bool() {
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return true;
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}
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float get_f32() {
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return 1.0f;
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}
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int get_i32() {
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return 1;
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}
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uint get_u32() {
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return 1u;
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}
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void from_call_bool() {
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bool2 v2 = bool2((get_bool()).xx);
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bool3 v3 = bool3((get_bool()).xxx);
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bool4 v4 = bool4((get_bool()).xxxx);
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}
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void from_call_f32() {
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float2 v2 = float2((get_f32()).xx);
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float3 v3 = float3((get_f32()).xxx);
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float4 v4 = float4((get_f32()).xxxx);
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}
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void from_call_i32() {
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int2 v2 = int2((get_i32()).xx);
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int3 v3 = int3((get_i32()).xxx);
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int4 v4 = int4((get_i32()).xxxx);
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}
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void from_call_u32() {
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uint2 v2 = uint2((get_u32()).xx);
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uint3 v3 = uint3((get_u32()).xxx);
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uint4 v4 = uint4((get_u32()).xxxx);
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}
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void with_swizzle() {
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float a = float2((1.0f).xx).y;
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float b = float3((1.0f).xxx).z;
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float c = float4((1.0f).xxxx).w;
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}
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tint_symbol main() {
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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