mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-13 10:51:35 +00:00
Still leave deprecated `depth` functional as there are some references in other clients. Using `depth` and `depthOrArrayLayers` at the same time is invalid. Add DeprecatedAPITests. Bug: chromium:1176969 Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
2056 lines
103 KiB
C++
2056 lines
103 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/DawnTest.h"
|
|
|
|
#include "common/Math.h"
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/TestUtils.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
#define EXPECT_LAZY_CLEAR(N, statement) \
|
|
do { \
|
|
if (UsesWire()) { \
|
|
statement; \
|
|
} else { \
|
|
size_t lazyClearsBefore = dawn_native::GetLazyClearCountForTesting(device.Get()); \
|
|
statement; \
|
|
size_t lazyClearsAfter = dawn_native::GetLazyClearCountForTesting(device.Get()); \
|
|
EXPECT_EQ(N, lazyClearsAfter - lazyClearsBefore); \
|
|
} \
|
|
} while (0)
|
|
|
|
class TextureZeroInitTest : public DawnTest {
|
|
protected:
|
|
void SetUp() override {
|
|
DawnTest::SetUp();
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
}
|
|
wgpu::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
|
|
uint32_t arrayLayerCount,
|
|
wgpu::TextureUsage usage,
|
|
wgpu::TextureFormat format) {
|
|
wgpu::TextureDescriptor descriptor;
|
|
descriptor.dimension = wgpu::TextureDimension::e2D;
|
|
descriptor.size.width = kSize;
|
|
descriptor.size.height = kSize;
|
|
descriptor.size.depthOrArrayLayers = arrayLayerCount;
|
|
descriptor.sampleCount = 1;
|
|
descriptor.format = format;
|
|
descriptor.mipLevelCount = mipLevelCount;
|
|
descriptor.usage = usage;
|
|
return descriptor;
|
|
}
|
|
wgpu::TextureViewDescriptor CreateTextureViewDescriptor(
|
|
uint32_t baseMipLevel,
|
|
uint32_t baseArrayLayer,
|
|
wgpu::TextureFormat format = kColorFormat) {
|
|
wgpu::TextureViewDescriptor descriptor;
|
|
descriptor.format = format;
|
|
descriptor.baseArrayLayer = baseArrayLayer;
|
|
descriptor.arrayLayerCount = 1;
|
|
descriptor.baseMipLevel = baseMipLevel;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
|
return descriptor;
|
|
}
|
|
wgpu::RenderPipeline CreatePipelineForTest(float depth = 0.f) {
|
|
utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
|
|
pipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest(depth);
|
|
const char* fs = R"(
|
|
[[location(0)]] var<out> fragColor : vec4<f32>;
|
|
[[stage(fragment)]] fn main() -> void {
|
|
fragColor = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
pipelineDescriptor.cFragment.module = utils::CreateShaderModuleFromWGSL(device, fs);
|
|
wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil();
|
|
depthStencil->depthCompare = wgpu::CompareFunction::Equal;
|
|
depthStencil->stencilFront.compare = wgpu::CompareFunction::Equal;
|
|
|
|
return device.CreateRenderPipeline2(&pipelineDescriptor);
|
|
}
|
|
wgpu::ShaderModule CreateBasicVertexShaderForTest(float depth = 0.f) {
|
|
std::string source = R"(
|
|
const pos : array<vec2<f32>, 6> = array<vec2<f32>, 6>(
|
|
vec2<f32>(-1.0, -1.0),
|
|
vec2<f32>(-1.0, 1.0),
|
|
vec2<f32>( 1.0, -1.0),
|
|
vec2<f32>( 1.0, 1.0),
|
|
vec2<f32>(-1.0, 1.0),
|
|
vec2<f32>( 1.0, -1.0)
|
|
);
|
|
|
|
[[builtin(vertex_index)]] var<in> VertexIndex : u32;
|
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
|
|
|
[[stage(vertex)]] fn main() -> void {
|
|
Position = vec4<f32>(pos[VertexIndex], )" +
|
|
std::to_string(depth) + R"(, 1.0);
|
|
})";
|
|
return utils::CreateShaderModuleFromWGSL(device, source.c_str());
|
|
}
|
|
wgpu::ShaderModule CreateSampledTextureFragmentShaderForTest() {
|
|
return utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[group(0), binding(0)]] var texture0 : texture_2d<f32>;
|
|
[[builtin(frag_coord)]] var<in> FragCoord : vec4<f32>;
|
|
[[location(0)]] var<out> fragColor : vec4<f32>;
|
|
[[stage(fragment)]] fn main() -> void {
|
|
fragColor = textureLoad(texture0, vec2<i32>(FragCoord.xy), 0);
|
|
}
|
|
)");
|
|
}
|
|
|
|
constexpr static uint32_t kSize = 128;
|
|
constexpr static uint32_t kUnalignedSize = 127;
|
|
// All texture formats used (RGBA8Unorm, Depth24PlusStencil8, and RGBA8Snorm, BC formats)
|
|
// have the same block byte size of 4.
|
|
constexpr static uint32_t kFormatBlockByteSize = 4;
|
|
constexpr static wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
constexpr static wgpu::TextureFormat kDepthStencilFormat =
|
|
wgpu::TextureFormat::Depth24PlusStencil8;
|
|
constexpr static wgpu::TextureFormat kNonrenderableColorFormat =
|
|
wgpu::TextureFormat::RGBA8Snorm;
|
|
};
|
|
|
|
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
|
|
TEST_P(TextureZeroInitTest, CopyTextureToBufferSource) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
// Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
|
|
RGBA8 filledWithZeros(0, 0, 0, 0);
|
|
EXPECT_LAZY_CLEAR(1u, EXPECT_PIXEL_RGBA8_EQ(filledWithZeros, texture, 0, 0));
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests that the code path of CopyTextureToBuffer with multiple texture array layers clears
|
|
// correctly to Zero after first usage
|
|
TEST_P(TextureZeroInitTest, CopyMultipleTextureArrayLayersToBufferSource) {
|
|
constexpr uint32_t kArrayLayers = 6u;
|
|
|
|
const wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, kArrayLayers, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
const uint32_t bytesPerRow = utils::GetMinimumBytesPerRow(kColorFormat, kSize);
|
|
const uint32_t rowsPerImage = kSize;
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
|
bufferDescriptor.size = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage,
|
|
{kSize, kSize, kArrayLayers}, kColorFormat);
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
const wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(buffer, 0, bytesPerRow, kSize);
|
|
const wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
const wgpu::Extent3D copySize = {kSize, kSize, kArrayLayers};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
|
|
// Expect texture to be lazy initialized.
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, kArrayLayers));
|
|
|
|
const std::vector<RGBA8> kExpectedAllZero(kSize * kSize, {0, 0, 0, 0});
|
|
for (uint32_t layer = 0; layer < kArrayLayers; ++layer) {
|
|
EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, 0, 0, kSize, kSize, 0, layer);
|
|
}
|
|
}
|
|
|
|
// Test that non-zero mip level clears subresource to Zero after first use
|
|
// This goes through the BeginRenderPass's code path
|
|
TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) {
|
|
uint32_t baseMipLevel = 2;
|
|
uint32_t levelCount = 4;
|
|
uint32_t baseArrayLayer = 0;
|
|
uint32_t layerCount = 1;
|
|
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
levelCount, layerCount, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureViewDescriptor viewDescriptor =
|
|
CreateTextureViewDescriptor(baseMipLevel, baseArrayLayer);
|
|
wgpu::TextureView view = texture.CreateView(&viewDescriptor);
|
|
|
|
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
|
|
|
|
// Specify loadOp Load. Clear should be used to zero-initialize.
|
|
renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
|
|
// Specify non-zero clear color. It should still be cleared to zero.
|
|
renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0.5f, 0.5f, 0.5f, 0.5f};
|
|
renderPass.renderPassInfo.cColorAttachments[0].attachment = view;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
// Texture's first usage is in BeginRenderPass's call to RecordRenderPass
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.EndPass();
|
|
}
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
uint32_t mipSize = kSize >> 2;
|
|
std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, baseMipLevel,
|
|
baseArrayLayer);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
renderPass.color.Get(), baseMipLevel, 1, baseArrayLayer, 1));
|
|
}
|
|
|
|
// Test that non-zero array layers clears subresource to Zero after first use.
|
|
// This goes through the BeginRenderPass's code path
|
|
TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
|
|
uint32_t baseMipLevel = 0;
|
|
uint32_t levelCount = 1;
|
|
uint32_t baseArrayLayer = 2;
|
|
uint32_t layerCount = 4;
|
|
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
levelCount, layerCount, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureViewDescriptor viewDescriptor =
|
|
CreateTextureViewDescriptor(baseMipLevel, baseArrayLayer);
|
|
wgpu::TextureView view = texture.CreateView(&viewDescriptor);
|
|
|
|
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
|
|
|
|
// Specify loadOp Load. Clear should be used to zero-initialize.
|
|
renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
|
|
// Specify non-zero clear color. It should still be cleared to zero.
|
|
renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0.5f, 0.5f, 0.5f, 0.5f};
|
|
renderPass.renderPassInfo.cColorAttachments[0].attachment = view;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.EndPass();
|
|
}
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, baseMipLevel,
|
|
baseArrayLayer);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
renderPass.color.Get(), baseMipLevel, 1, baseArrayLayer, 1));
|
|
}
|
|
|
|
// This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
|
|
TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, kSize * sizeof(uint32_t));
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
|
|
// half.
|
|
TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, kSize * sizeof(uint16_t));
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize / 2, kSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
|
|
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
|
// first half filled with 100, by the buffer data
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
|
|
// second half should be cleared
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests CopyBufferToTexture fully overwrites a range of subresources, so lazy initialization
|
|
// is needed for neither the subresources involved in the copy nor the other subresources.
|
|
TEST_P(TextureZeroInitTest, CopyBufferToTextureMultipleArrayLayers) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 6, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
constexpr uint32_t kBaseArrayLayer = 2u;
|
|
constexpr uint32_t kCopyLayerCount = 3u;
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize * kCopyLayerCount, 100);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
|
|
const wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, kSize * kFormatBlockByteSize, kSize);
|
|
const wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, 0, {0, 0, kBaseArrayLayer});
|
|
const wgpu::Extent3D copySize = {kSize, kSize, kCopyLayerCount};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
|
|
// The copy overwrites the whole subresources so we don't need to do lazy initialization on
|
|
// them.
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, kBaseArrayLayer,
|
|
kCopyLayerCount));
|
|
|
|
const std::vector<RGBA8> expected100(kSize * kSize, {100, 100, 100, 100});
|
|
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize, kSize, 0, layer);
|
|
}
|
|
}
|
|
|
|
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
|
|
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
|
|
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
wgpu::ImageCopyTexture srcImageCopyTexture =
|
|
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
|
|
|
|
wgpu::TextureDescriptor dstDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
|
|
|
wgpu::ImageCopyTexture dstImageCopyTexture =
|
|
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0});
|
|
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(dstTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
|
|
// necessary to clear the other half.
|
|
TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
|
|
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
|
1, 1,
|
|
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
|
kColorFormat);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
// fill srcTexture with 100
|
|
{
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, kSize * kFormatBlockByteSize);
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
}
|
|
|
|
wgpu::ImageCopyTexture srcImageCopyTexture =
|
|
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
|
|
|
|
wgpu::TextureDescriptor dstDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
|
|
|
wgpu::ImageCopyTexture dstImageCopyTexture =
|
|
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize / 2, kSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
|
std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
|
|
0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(dstTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests the texture with depth attachment and load op load will init depth stencil texture to
|
|
// 0s.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
|
|
wgpu::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
|
|
// Set clearDepth to non-zero. It should still be cleared to 0 by the loadOp.
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because depth test passed.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests the texture with stencil attachment and load op load will init depth stencil texture
|
|
// to 0s.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
|
|
wgpu::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
|
|
// Set clearStencil to non-zero. It should still be cleared to 0 by the loadOp.
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 2;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because stencil test passed.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests the texture with depth stencil attachment and load op load will init depth stencil
|
|
// texture to 0s.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
|
|
wgpu::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because both depth and stencil tests passed.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// Test that clear state is tracked independently for depth/stencil textures.
|
|
TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
|
|
// TODO(enga): Figure out why this fails on Metal Intel.
|
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
|
|
|
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
// Uninitialize only depth
|
|
{
|
|
// Clear the stencil to 2 and discard the depth
|
|
{
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 2;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
}
|
|
|
|
// "all" subresources are not initialized; Depth is not initialized
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_All));
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_DepthOnly));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_StencilOnly));
|
|
|
|
// Now load both depth and stencil. Depth should be cleared and stencil should stay the same
|
|
// at 2.
|
|
{
|
|
wgpu::TextureDescriptor colorDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture colorTexture = device.CreateTexture(&colorDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.SetStencilReference(2);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// No lazy clear because depth will be cleared with a loadOp
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because the depth and stencil tests passed. Depth was 0
|
|
// and stencil was 2.
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// Everything is initialized now
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_All));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_DepthOnly));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_StencilOnly));
|
|
|
|
// TODO(crbug.com/dawn/439): Implement stencil copies on other platforms
|
|
if (IsMetal() || IsVulkan() || IsD3D12()) {
|
|
// Check by copy that the stencil data is 2.
|
|
std::vector<uint8_t> expected(kSize * kSize, 2);
|
|
EXPECT_LAZY_CLEAR(
|
|
0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize, kSize, 0,
|
|
0, wgpu::TextureAspect::StencilOnly));
|
|
}
|
|
}
|
|
|
|
// Uninitialize only stencil
|
|
{
|
|
// Clear the depth to 0.7 and discard the stencil.
|
|
{
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.7;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Clear;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
}
|
|
|
|
// "all" subresources are not initialized; Stencil is not initialized
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_All));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_DepthOnly));
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_StencilOnly));
|
|
|
|
// Now load both depth and stencil. Stencil should be cleared and depth should stay the same
|
|
// at 0.7.
|
|
{
|
|
wgpu::TextureDescriptor colorDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture colorTexture = device.CreateTexture(&colorDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest(0.7));
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// No lazy clear because stencil will clear using a loadOp.
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because both the depth a stencil tests passed.
|
|
// Depth was 0.7 and stencil was 0
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// Everything is initialized now
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_All));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_DepthOnly));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_StencilOnly));
|
|
|
|
// TODO(crbug.com/dawn/439): Implement stencil copies on other platforms
|
|
if (IsMetal() || IsVulkan() || IsD3D12()) {
|
|
// Check by copy that the stencil data is 0.
|
|
std::vector<uint8_t> expected(kSize * kSize, 0);
|
|
EXPECT_LAZY_CLEAR(
|
|
0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize, kSize, 0,
|
|
0, wgpu::TextureAspect::StencilOnly));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Test that clear state is tracked independently for depth/stencil textures.
|
|
// Lazy clear of the stencil aspect via copy should not touch depth.
|
|
TEST_P(TextureZeroInitTest, IndependentDepthStencilCopyAfterDiscard) {
|
|
// TODO(crbug.com/dawn/439): Implement stencil copies on other platforms
|
|
DAWN_SKIP_TEST_IF(!(IsMetal() || IsVulkan() || IsD3D12()));
|
|
|
|
// TODO(enga): Figure out why this fails on Metal Intel.
|
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
|
|
|
wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
|
kDepthStencilFormat);
|
|
wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
// Clear the depth to 0.3 and discard the stencil.
|
|
{
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({}, depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.3;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Clear;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
}
|
|
|
|
// "all" subresources are not initialized; Stencil is not initialized
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1,
|
|
0, 1, WGPUTextureAspect_All));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1, 0,
|
|
1, WGPUTextureAspect_DepthOnly));
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(
|
|
depthStencilTexture.Get(), 0, 1, 0, 1, WGPUTextureAspect_StencilOnly));
|
|
|
|
// Check by copy that the stencil data is lazily cleared to 0.
|
|
std::vector<uint8_t> expected(kSize * kSize, 0);
|
|
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize,
|
|
kSize, 0, 0, wgpu::TextureAspect::StencilOnly));
|
|
|
|
// Everything is initialized now
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1, 0,
|
|
1, WGPUTextureAspect_All));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1, 0,
|
|
1, WGPUTextureAspect_DepthOnly));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1, 0,
|
|
1, WGPUTextureAspect_StencilOnly));
|
|
|
|
// Now load both depth and stencil. Stencil should be cleared and depth should stay the same
|
|
// at 0.3.
|
|
{
|
|
wgpu::TextureDescriptor colorDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture colorTexture = device.CreateTexture(&colorDescriptor);
|
|
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest(0.3));
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// No lazy clear because stencil will clear using a loadOp.
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Expect the texture to be red because both the depth a stencil tests passed.
|
|
// Depth was 0.3 and stencil was 0
|
|
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
}
|
|
|
|
// This tests the color attachments clear to 0s
|
|
TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
|
|
renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.EndPass();
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true,
|
|
dawn_native::IsTextureSubresourceInitialized(renderPass.color.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests the clearing of sampled textures in render pass
|
|
TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|
// Create needed resources
|
|
wgpu::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment, kColorFormat);
|
|
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
|
|
|
|
// Create render pipeline
|
|
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
|
|
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
|
|
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
|
|
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
|
|
wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
|
|
|
|
// Create bindgroup
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
|
{{0, texture.CreateView()}});
|
|
|
|
// Encode pass and submit
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
|
|
renderPassDesc.cColorAttachments[0].clearColor = {1.0, 1.0, 1.0, 1.0};
|
|
renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
|
pass.SetPipeline(renderPipeline);
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
// Expect 1 lazy clear for sampled texture
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect the rendered texture to be cleared
|
|
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This is a regression test for a bug where a texture wouldn't get clear for a pass if at least
|
|
// one of its subresources was used as an attachment. It tests that if a texture is used as both
|
|
// sampled and attachment (with LoadOp::Clear so the lazy clear can be skipped) then the sampled
|
|
// subresource is correctly cleared.
|
|
TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
// Create a 2D array texture, layer 0 will be used as attachment, layer 1 as sampled.
|
|
wgpu::TextureDescriptor texDesc;
|
|
texDesc.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
|
|
wgpu::TextureUsage::CopySrc;
|
|
texDesc.size = {1, 1, 2};
|
|
texDesc.format = wgpu::TextureFormat::RGBA8Unorm;
|
|
wgpu::Texture texture = device.CreateTexture(&texDesc);
|
|
|
|
wgpu::TextureViewDescriptor viewDesc;
|
|
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
|
|
viewDesc.arrayLayerCount = 1;
|
|
|
|
viewDesc.baseArrayLayer = 0;
|
|
wgpu::TextureView attachmentView = texture.CreateView(&viewDesc);
|
|
|
|
viewDesc.baseArrayLayer = 1;
|
|
wgpu::TextureView sampleView = texture.CreateView(&viewDesc);
|
|
|
|
// Create render pipeline
|
|
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
|
|
renderPipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
|
|
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
|
|
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
|
|
wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
|
|
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), {{0, sampleView}});
|
|
|
|
// Encode pass and submit
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
utils::ComboRenderPassDescriptor renderPassDesc({attachmentView});
|
|
renderPassDesc.cColorAttachments[0].clearColor = {1.0, 1.0, 1.0, 1.0};
|
|
renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
|
pass.SetPipeline(renderPipeline);
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
|
|
// Expect the lazy clear for the sampled subresource.
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect both subresources to be zero: the sampled one with lazy-clearing and the attachment
|
|
// because it sampled the lazy-cleared sampled subresource.
|
|
EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, 0, 0, 1, 1, 0, 0);
|
|
EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, 0, 0, 1, 1, 0, 1);
|
|
|
|
// The whole texture is now initialized.
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 2));
|
|
}
|
|
|
|
// This tests the clearing of sampled textures during compute pass
|
|
TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|
// Create needed resources
|
|
wgpu::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat);
|
|
descriptor.size.width = 1;
|
|
descriptor.size.height = 1;
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
uint32_t bufferSize = kFormatBlockByteSize * sizeof(uint32_t);
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = bufferSize;
|
|
bufferDescriptor.usage =
|
|
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst;
|
|
wgpu::Buffer bufferTex = device.CreateBuffer(&bufferDescriptor);
|
|
// Add data to buffer to ensure it is initialized
|
|
uint32_t data = 100;
|
|
queue.WriteBuffer(bufferTex, 0, &data, sizeof(data));
|
|
|
|
wgpu::Sampler sampler = device.CreateSampler();
|
|
|
|
// Create compute pipeline
|
|
wgpu::ComputePipelineDescriptor computePipelineDescriptor;
|
|
wgpu::ProgrammableStageDescriptor computeStage;
|
|
const char* cs = R"(
|
|
[[group(0), binding(0)]] var tex : texture_2d<f32>;
|
|
[[block]] struct Result {
|
|
value : vec4<f32>;
|
|
};
|
|
[[group(0), binding(1)]] var<storage> result : [[access(read_write)]] Result;
|
|
[[stage(compute)]] fn main() -> void {
|
|
result.value = textureLoad(tex, vec2<i32>(0,0), 0);
|
|
}
|
|
)";
|
|
computePipelineDescriptor.computeStage.module = utils::CreateShaderModuleFromWGSL(device, cs);
|
|
computePipelineDescriptor.computeStage.entryPoint = "main";
|
|
wgpu::ComputePipeline computePipeline =
|
|
device.CreateComputePipeline(&computePipelineDescriptor);
|
|
|
|
// Create bindgroup
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, computePipeline.GetBindGroupLayout(0),
|
|
{{0, texture.CreateView()}, {1, bufferTex, 0, bufferSize}});
|
|
|
|
// Encode the pass and submit
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.SetPipeline(computePipeline);
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Dispatch(1);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect the buffer to be zeroed out by the compute pass
|
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferTex, 0, kFormatBlockByteSize);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
|
|
TEST_P(TextureZeroInitTest, NonRenderableTextureClear) {
|
|
// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support reading
|
|
// from Snorm textures.
|
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_snorm_read"));
|
|
|
|
wgpu::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
|
|
uint32_t bytesPerRow = Align(kSize * kFormatBlockByteSize, kTextureBytesPerRowAlignment);
|
|
uint32_t bufferSize = bytesPerRow * kSize;
|
|
std::vector<uint8_t> data(bufferSize, 100);
|
|
wgpu::Buffer bufferDst = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
|
|
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(bufferDst, 0, bytesPerRow);
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, kSize);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
|
|
TEST_P(TextureZeroInitTest, NonRenderableTextureClearUnalignedSize) {
|
|
// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support reading
|
|
// from Snorm textures.
|
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_snorm_read"));
|
|
|
|
wgpu::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 1, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
|
|
descriptor.size.width = kUnalignedSize;
|
|
descriptor.size.height = kUnalignedSize;
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
|
|
uint32_t bytesPerRow =
|
|
Align(kUnalignedSize * kFormatBlockByteSize, kTextureBytesPerRowAlignment);
|
|
uint32_t bufferSize = bytesPerRow * kUnalignedSize;
|
|
std::vector<uint8_t> data(bufferSize, 100);
|
|
wgpu::Buffer bufferDst = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(bufferDst, 0, bytesPerRow);
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kUnalignedSize, kUnalignedSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, kUnalignedSize);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
|
|
// with more than 1 array layers
|
|
TEST_P(TextureZeroInitTest, NonRenderableTextureClearWithMultiArrayLayers) {
|
|
// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support reading
|
|
// from Snorm textures.
|
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_snorm_read"));
|
|
|
|
wgpu::TextureDescriptor descriptor =
|
|
CreateTextureDescriptor(1, 2, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
|
|
uint32_t bufferSize = kFormatBlockByteSize * kSize * kSize;
|
|
std::vector<uint8_t> data(bufferSize, 100);
|
|
wgpu::Buffer bufferDst = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(bufferDst, 0, kSize * kFormatBlockByteSize);
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 1});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, 8);
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 1, 1));
|
|
}
|
|
|
|
// This tests that storeOp clear resets resource state to uninitialized.
|
|
// Start with a sample texture that is initialized with data.
|
|
// Then expect the render texture to not store the data from sample texture
|
|
// because it will be lazy cleared by the EXPECT_TEXTURE_RGBA8_EQ call.
|
|
TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
|
|
// Create needed resources
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment, kColorFormat);
|
|
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
|
|
|
|
// Fill the sample texture with data
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 1);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, kSize * kFormatBlockByteSize);
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
// Expect 0 lazy clears because the texture will be completely copied to
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
// Create render pipeline
|
|
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
|
|
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
|
|
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
|
|
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
|
|
wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
|
|
|
|
// Create bindgroup
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
|
{{0, texture.CreateView()}});
|
|
|
|
// Encode pass and submit
|
|
encoder = device.CreateCommandEncoder();
|
|
utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
|
|
renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0};
|
|
renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear;
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
|
pass.SetPipeline(renderPipeline);
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
commands = encoder.Finish();
|
|
// Expect 0 lazy clears, sample texture is initialized by copyBufferToTexture and render texture
|
|
// is cleared by loadop
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
// Expect the rendered texture to be cleared
|
|
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
|
|
kSize, kSize, 0, 0));
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// This tests storeOp Clear on depth and stencil textures.
|
|
// We put the depth stencil texture through 2 passes:
|
|
// 1) LoadOp::Clear and StoreOp::Clear, fail the depth and stencil test set in the render pipeline.
|
|
// This means nothing is drawn and subresource is set as uninitialized.
|
|
// 2) LoadOp::Load and StoreOp::Clear, pass the depth and stencil test set in the render pipeline.
|
|
// Because LoadOp is Load and the subresource is uninitialized, the texture will be cleared to
|
|
// 0's This means the depth and stencil test will pass and the red square is drawn.
|
|
TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
|
|
wgpu::TextureDescriptor srcDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
|
|
wgpu::TextureUsage::RenderAttachment,
|
|
kColorFormat);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
wgpu::TextureDescriptor depthStencilDescriptor =
|
|
CreateTextureDescriptor(1, 1,
|
|
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc |
|
|
wgpu::TextureUsage::CopyDst,
|
|
kDepthStencilFormat);
|
|
wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
|
|
|
|
// Setup the renderPass for the first pass.
|
|
// We want to fail the depth and stencil test here so that nothing gets drawn and we can
|
|
// see that the subresource correctly gets set as unintialized in the second pass
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()},
|
|
depthStencilTexture.CreateView());
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 1.0f;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 1u;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Clear;
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// The depth stencil test should fail and not draw because the depth stencil texture is
|
|
// cleared to 1's by using loadOp clear and set values from descriptor.
|
|
std::vector<RGBA8> expectedBlack(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be false since storeop is clear, sets
|
|
// subresource as uninitialized
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0,
|
|
1, 0, 1));
|
|
}
|
|
|
|
// Now we put the depth stencil texture back into renderpass, it should be cleared by loadop
|
|
// because storeOp clear sets the subresource as uninitialized
|
|
{
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
|
|
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
pass.SetPipeline(CreatePipelineForTest());
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
|
|
|
// Now the depth stencil test should pass since depth stencil texture is cleared to 0's by
|
|
// loadop load and uninitialized subresource, so we should have a red square
|
|
std::vector<RGBA8> expectedRed(kSize * kSize, {255, 0, 0, 255});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
|
|
|
|
// Expect texture subresource initialized to be false since storeop is clear, sets
|
|
// subresource as uninitialized
|
|
EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0,
|
|
1, 0, 1));
|
|
}
|
|
}
|
|
|
|
// Test that if one mip of a texture is initialized and another is uninitialized, lazy clearing the
|
|
// uninitialized mip does not clear the initialized mip.
|
|
TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
|
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
|
2, 1,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
|
kColorFormat);
|
|
wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDescriptor);
|
|
|
|
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment, kColorFormat);
|
|
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
|
|
|
|
// Fill the sample texture's second mip with data
|
|
uint32_t mipSize = kSize >> 1;
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * mipSize * mipSize, 2);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, mipSize * kFormatBlockByteSize);
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(sampleTexture, 1, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {mipSize, mipSize, 1};
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
// Expect 0 lazy clears because the texture subresource will be completely copied to
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
// Create render pipeline
|
|
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
|
|
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
|
|
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
|
|
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
|
|
wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
|
|
|
|
// Create bindgroup
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
|
{{0, sampleTexture.CreateView()}});
|
|
|
|
// Encode pass and submit
|
|
encoder = device.CreateCommandEncoder();
|
|
utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
|
|
renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0};
|
|
renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear;
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
|
pass.SetPipeline(renderPipeline);
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
commands = encoder.Finish();
|
|
// Expect 1 lazy clears, because not all mips of the sample texture are initialized by
|
|
// copyBufferToTexture.
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect the rendered texture to be cleared since we copied from the uninitialized first
|
|
// mip.
|
|
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
|
|
kSize, kSize, 0, 0));
|
|
|
|
// Expect the first mip to have been lazy cleared to 0.
|
|
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0,
|
|
kSize, kSize, 0, 0));
|
|
|
|
// Expect the second mip to still be filled with 2.
|
|
std::vector<RGBA8> expectedWithTwos(mipSize * mipSize, {2, 2, 2, 2});
|
|
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0,
|
|
mipSize, mipSize, 1, 0));
|
|
|
|
// Expect the whole texture to be initialized
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 2, 0, 1));
|
|
}
|
|
|
|
// Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing
|
|
// the uninitialized layer does not clear the initialized layer.
|
|
TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor(
|
|
1, 2,
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled,
|
|
kColorFormat);
|
|
wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDescriptor);
|
|
|
|
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment, kColorFormat);
|
|
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
|
|
|
|
// Fill the sample texture's second array layer with data
|
|
std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 2);
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
|
|
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, kSize * kFormatBlockByteSize);
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(sampleTexture, 0, {0, 0, 1});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
// Expect 0 lazy clears because the texture subresource will be completely copied to
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
// Create render pipeline
|
|
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
|
|
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
|
|
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
|
|
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
|
|
wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
|
|
|
|
// Only sample from the uninitialized first layer.
|
|
wgpu::TextureViewDescriptor textureViewDescriptor;
|
|
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
|
|
textureViewDescriptor.arrayLayerCount = 1;
|
|
|
|
// Create bindgroup
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
|
{{0, sampleTexture.CreateView(&textureViewDescriptor)}});
|
|
|
|
// Encode pass and submit
|
|
encoder = device.CreateCommandEncoder();
|
|
utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()});
|
|
renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0};
|
|
renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear;
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
|
pass.SetPipeline(renderPipeline);
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
commands = encoder.Finish();
|
|
// Expect 1 lazy clears, because not all array layers of the sample texture are initialized by
|
|
// copyBufferToTexture.
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
// Expect the rendered texture to be cleared since we copied from the uninitialized first
|
|
// array layer.
|
|
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
|
|
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
|
|
kSize, kSize, 0, 0));
|
|
|
|
// Expect the first array layer to have been lazy cleared to 0.
|
|
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0,
|
|
kSize, kSize, 0, 0));
|
|
|
|
// Expect the second array layer to still be filled with 2.
|
|
std::vector<RGBA8> expectedWithTwos(kSize * kSize, {2, 2, 2, 2});
|
|
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0,
|
|
kSize, kSize, 0, 1));
|
|
|
|
// Expect the whole texture to be initialized
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 1, 0, 2));
|
|
}
|
|
|
|
// This is a regression test for crbug.com/dawn/451 where the lazy texture
|
|
// init path on D3D12 had a divide-by-zero exception in the copy split logic.
|
|
TEST_P(TextureZeroInitTest, CopyTextureToBufferNonRenderableUnaligned) {
|
|
// TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support reading
|
|
// from Snorm textures.
|
|
DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_snorm_read"));
|
|
|
|
wgpu::TextureDescriptor descriptor;
|
|
descriptor.size.width = kUnalignedSize;
|
|
descriptor.size.height = kUnalignedSize;
|
|
descriptor.size.depthOrArrayLayers = 1;
|
|
descriptor.format = wgpu::TextureFormat::R8Snorm;
|
|
descriptor.usage = wgpu::TextureUsage::CopySrc;
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
{
|
|
uint32_t bytesPerRow = Align(kUnalignedSize, kTextureBytesPerRowAlignment);
|
|
|
|
// Create and initialize the destination buffer to ensure we only count the times of
|
|
// texture lazy initialization in this test.
|
|
const uint64_t bufferSize = kUnalignedSize * bytesPerRow;
|
|
const std::vector<uint8_t> initialBufferData(bufferSize, 0u);
|
|
wgpu::Buffer buffer = utils::CreateBufferFromData(device, initialBufferData.data(),
|
|
bufferSize, wgpu::BufferUsage::CopyDst);
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(buffer, 0, bytesPerRow);
|
|
wgpu::Extent3D copySize = {kUnalignedSize, kUnalignedSize, 1};
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
}
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
}
|
|
|
|
// In this test WriteTexture fully overwrites a texture
|
|
TEST_P(TextureZeroInitTest, WriteWholeTexture) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 1, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize, kSize, 1};
|
|
|
|
wgpu::TextureDataLayout textureDataLayout;
|
|
textureDataLayout.offset = 0;
|
|
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize;
|
|
textureDataLayout.rowsPerImage = kSize;
|
|
|
|
std::vector<RGBA8> data(
|
|
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
|
|
copySize, kColorFormat) /
|
|
sizeof(RGBA8),
|
|
{100, 100, 100, 100});
|
|
|
|
// The write overwrites the whole texture so we don't need to do lazy initialization.
|
|
EXPECT_LAZY_CLEAR(
|
|
0u, queue.WriteTexture(&imageCopyTexture, data.data(), data.size() * sizeof(RGBA8),
|
|
&textureDataLayout, ©Size));
|
|
|
|
// Expect texture initialized to be true
|
|
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, 0);
|
|
}
|
|
|
|
// Test WriteTexture to a subset of the texture, lazy init is necessary to clear the other
|
|
// half.
|
|
TEST_P(TextureZeroInitTest, WriteTextureHalf) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kSize / 2, kSize, 1};
|
|
|
|
wgpu::TextureDataLayout textureDataLayout;
|
|
textureDataLayout.offset = 0;
|
|
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize / 2;
|
|
textureDataLayout.rowsPerImage = kSize;
|
|
|
|
std::vector<RGBA8> data(
|
|
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
|
|
copySize, kColorFormat) /
|
|
sizeof(RGBA8),
|
|
{100, 100, 100, 100});
|
|
|
|
EXPECT_LAZY_CLEAR(
|
|
1u, queue.WriteTexture(&imageCopyTexture, data.data(), data.size() * sizeof(RGBA8),
|
|
&textureDataLayout, ©Size));
|
|
|
|
// Expect texture initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
|
|
|
|
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
|
// first half filled with 100, by the data
|
|
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
|
|
// second half should be cleared
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
|
|
}
|
|
|
|
// In this test WriteTexture fully overwrites a range of subresources, so lazy initialization
|
|
// is needed for neither the subresources involved in the write nor the other subresources.
|
|
TEST_P(TextureZeroInitTest, WriteWholeTextureArray) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
1, 6, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
constexpr uint32_t kBaseArrayLayer = 2u;
|
|
constexpr uint32_t kCopyLayerCount = 3u;
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, 0, {0, 0, kBaseArrayLayer});
|
|
wgpu::Extent3D copySize = {kSize, kSize, kCopyLayerCount};
|
|
|
|
wgpu::TextureDataLayout textureDataLayout;
|
|
textureDataLayout.offset = 0;
|
|
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize;
|
|
textureDataLayout.rowsPerImage = kSize;
|
|
|
|
std::vector<RGBA8> data(
|
|
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
|
|
copySize, kColorFormat) /
|
|
sizeof(RGBA8),
|
|
{100, 100, 100, 100});
|
|
|
|
// The write overwrites the whole subresources so we don't need to do lazy initialization on
|
|
// them.
|
|
EXPECT_LAZY_CLEAR(
|
|
0u, queue.WriteTexture(&imageCopyTexture, data.data(), data.size() * sizeof(RGBA8),
|
|
&textureDataLayout, ©Size));
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, kBaseArrayLayer,
|
|
kCopyLayerCount));
|
|
|
|
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
|
|
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, layer);
|
|
}
|
|
}
|
|
|
|
// Test WriteTexture to a subset of the subresource, lazy init is necessary to clear the other
|
|
// half.
|
|
TEST_P(TextureZeroInitTest, WriteTextureArrayHalf) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 6,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
constexpr uint32_t kBaseArrayLayer = 2u;
|
|
constexpr uint32_t kCopyLayerCount = 3u;
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, 0, {0, 0, kBaseArrayLayer});
|
|
wgpu::Extent3D copySize = {kSize / 2, kSize, kCopyLayerCount};
|
|
|
|
wgpu::TextureDataLayout textureDataLayout;
|
|
textureDataLayout.offset = 0;
|
|
textureDataLayout.bytesPerRow = kSize * kFormatBlockByteSize / 2;
|
|
textureDataLayout.rowsPerImage = kSize;
|
|
|
|
std::vector<RGBA8> data(
|
|
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
|
|
copySize, kColorFormat) /
|
|
sizeof(RGBA8),
|
|
{100, 100, 100, 100});
|
|
|
|
EXPECT_LAZY_CLEAR(
|
|
1u, queue.WriteTexture(&imageCopyTexture, data.data(), data.size() * sizeof(RGBA8),
|
|
&textureDataLayout, ©Size));
|
|
|
|
// Expect texture subresource initialized to be true
|
|
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1,
|
|
kBaseArrayLayer, kCopyLayerCount));
|
|
|
|
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
|
|
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
|
|
// first half filled with 100, by the data
|
|
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, layer);
|
|
// second half should be cleared
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0,
|
|
layer);
|
|
}
|
|
}
|
|
|
|
// In this test WriteTexture fully overwrites a texture at mip level.
|
|
TEST_P(TextureZeroInitTest, WriteWholeTextureAtMipLevel) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
constexpr uint32_t kMipLevel = 2;
|
|
constexpr uint32_t kMipSize = kSize >> kMipLevel;
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, kMipLevel, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kMipSize, kMipSize, 1};
|
|
|
|
wgpu::TextureDataLayout textureDataLayout;
|
|
textureDataLayout.offset = 0;
|
|
textureDataLayout.bytesPerRow = kMipSize * kFormatBlockByteSize;
|
|
textureDataLayout.rowsPerImage = kMipSize;
|
|
|
|
std::vector<RGBA8> data(
|
|
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
|
|
copySize, kColorFormat) /
|
|
sizeof(RGBA8),
|
|
{100, 100, 100, 100});
|
|
|
|
// The write overwrites the whole texture so we don't need to do lazy initialization.
|
|
EXPECT_LAZY_CLEAR(
|
|
0u, queue.WriteTexture(&imageCopyTexture, data.data(), data.size() * sizeof(RGBA8),
|
|
&textureDataLayout, ©Size));
|
|
|
|
// Expect texture initialized to be true
|
|
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
|
|
|
|
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize, kMipSize, kMipLevel, 0);
|
|
}
|
|
|
|
// Test WriteTexture to a subset of the texture at mip level, lazy init is necessary to clear the
|
|
// other half.
|
|
TEST_P(TextureZeroInitTest, WriteTextureHalfAtMipLevel) {
|
|
wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
|
|
4, 1,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc,
|
|
kColorFormat);
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
constexpr uint32_t kMipLevel = 2;
|
|
constexpr uint32_t kMipSize = kSize >> kMipLevel;
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture =
|
|
utils::CreateImageCopyTexture(texture, kMipLevel, {0, 0, 0});
|
|
wgpu::Extent3D copySize = {kMipSize / 2, kMipSize, 1};
|
|
|
|
wgpu::TextureDataLayout textureDataLayout;
|
|
textureDataLayout.offset = 0;
|
|
textureDataLayout.bytesPerRow = kMipSize * kFormatBlockByteSize / 2;
|
|
textureDataLayout.rowsPerImage = kMipSize;
|
|
|
|
std::vector<RGBA8> data(
|
|
utils::RequiredBytesInCopy(textureDataLayout.bytesPerRow, textureDataLayout.rowsPerImage,
|
|
copySize, kColorFormat) /
|
|
sizeof(RGBA8),
|
|
{100, 100, 100, 100});
|
|
|
|
EXPECT_LAZY_CLEAR(
|
|
1u, queue.WriteTexture(&imageCopyTexture, data.data(), data.size() * sizeof(RGBA8),
|
|
&textureDataLayout, ©Size));
|
|
|
|
// Expect texture initialized to be true
|
|
EXPECT_EQ(true,
|
|
dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
|
|
|
|
std::vector<RGBA8> expectedZeros((kMipSize / 2) * kMipSize, {0, 0, 0, 0});
|
|
// first half filled with 100, by the data
|
|
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize / 2, kMipSize, kMipLevel, 0);
|
|
// second half should be cleared
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kMipSize / 2, 0, kMipSize / 2, kMipSize,
|
|
kMipLevel, 0);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
|
|
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
|
|
{"use_d3d12_render_pass"}),
|
|
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}));
|
|
|
|
class CompressedTextureZeroInitTest : public TextureZeroInitTest {
|
|
protected:
|
|
void SetUp() override {
|
|
DawnTest::SetUp();
|
|
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
|
|
}
|
|
|
|
std::vector<const char*> GetRequiredExtensions() override {
|
|
mIsBCFormatSupported = SupportsExtensions({"texture_compression_bc"});
|
|
if (!mIsBCFormatSupported) {
|
|
return {};
|
|
}
|
|
|
|
return {"texture_compression_bc"};
|
|
}
|
|
|
|
bool IsBCFormatSupported() const {
|
|
return mIsBCFormatSupported;
|
|
}
|
|
|
|
// Copy the compressed texture data into the destination texture.
|
|
void InitializeDataInCompressedTextureAndExpectLazyClear(
|
|
wgpu::Texture bcCompressedTexture,
|
|
wgpu::TextureDescriptor textureDescriptor,
|
|
wgpu::Extent3D copyExtent3D,
|
|
uint32_t viewMipmapLevel,
|
|
uint32_t baseArrayLayer,
|
|
size_t lazyClearCount) {
|
|
uint32_t copyWidthInBlock = copyExtent3D.width / kFormatBlockByteSize;
|
|
uint32_t copyHeightInBlock = copyExtent3D.height / kFormatBlockByteSize;
|
|
uint32_t copyBytesPerRow =
|
|
Align(copyWidthInBlock * utils::GetTexelBlockSizeInBytes(textureDescriptor.format),
|
|
kTextureBytesPerRowAlignment);
|
|
|
|
std::vector<uint8_t> data(
|
|
utils::RequiredBytesInCopy(copyBytesPerRow, copyHeightInBlock, copyExtent3D,
|
|
textureDescriptor.format),
|
|
1);
|
|
|
|
// Copy texture data from a staging buffer to the destination texture.
|
|
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), data.size(),
|
|
wgpu::BufferUsage::CopySrc);
|
|
wgpu::ImageCopyBuffer imageCopyBuffer =
|
|
utils::CreateImageCopyBuffer(stagingBuffer, 0, copyBytesPerRow, copyHeightInBlock);
|
|
|
|
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
|
|
bcCompressedTexture, viewMipmapLevel, {0, 0, baseArrayLayer});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Extent3D);
|
|
wgpu::CommandBuffer copy = encoder.Finish();
|
|
EXPECT_LAZY_CLEAR(lazyClearCount, queue.Submit(1, ©));
|
|
}
|
|
|
|
// Run the tests that copies pre-prepared BC format data into a BC texture and verifies if we
|
|
// can render correctly with the pixel values sampled from the BC texture.
|
|
// Expect that the texture subresource is initialized
|
|
void TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
wgpu::TextureDescriptor textureDescriptor,
|
|
wgpu::Extent3D copyExtent3D,
|
|
wgpu::Extent3D nonPaddedCopyExtent,
|
|
uint32_t viewMipmapLevel,
|
|
uint32_t baseArrayLayer,
|
|
size_t lazyClearCount,
|
|
bool halfCopyTest = false) {
|
|
wgpu::Texture bcTexture = device.CreateTexture(&textureDescriptor);
|
|
InitializeDataInCompressedTextureAndExpectLazyClear(bcTexture, textureDescriptor,
|
|
copyExtent3D, viewMipmapLevel,
|
|
baseArrayLayer, lazyClearCount);
|
|
|
|
SampleCompressedTextureAndVerifyColor(bcTexture, textureDescriptor, copyExtent3D,
|
|
nonPaddedCopyExtent, viewMipmapLevel, baseArrayLayer,
|
|
halfCopyTest);
|
|
}
|
|
|
|
void SampleCompressedTextureAndVerifyColor(wgpu::Texture bcTexture,
|
|
wgpu::TextureDescriptor textureDescriptor,
|
|
wgpu::Extent3D copyExtent3D,
|
|
wgpu::Extent3D nonPaddedCopyExtent,
|
|
uint32_t viewMipmapLevel,
|
|
uint32_t baseArrayLayer,
|
|
bool halfCopyTest = false) {
|
|
// Sample the compressed texture and verify the texture colors in the render target
|
|
utils::BasicRenderPass renderPass =
|
|
utils::CreateBasicRenderPass(device, textureDescriptor.size.width >> viewMipmapLevel,
|
|
textureDescriptor.size.height >> viewMipmapLevel);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
|
|
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
|
|
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
|
|
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
|
|
wgpu::RenderPipeline renderPipeline =
|
|
device.CreateRenderPipeline2(&renderPipelineDescriptor);
|
|
pass.SetPipeline(renderPipeline);
|
|
|
|
wgpu::TextureViewDescriptor textureViewDescriptor = CreateTextureViewDescriptor(
|
|
viewMipmapLevel, baseArrayLayer, textureDescriptor.format);
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
|
{{0, bcTexture.CreateView(&textureViewDescriptor)}});
|
|
pass.SetBindGroup(0, bindGroup);
|
|
pass.Draw(6);
|
|
pass.EndPass();
|
|
}
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
std::vector<RGBA8> expected(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
|
|
{0x00, 0x20, 0x08, 0xFF});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, nonPaddedCopyExtent.width,
|
|
nonPaddedCopyExtent.height, 0, 0);
|
|
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(bcTexture.Get(), viewMipmapLevel,
|
|
1, baseArrayLayer, 1));
|
|
|
|
// If we only copied to half the texture, check the other half is initialized to black
|
|
if (halfCopyTest) {
|
|
std::vector<RGBA8> expectBlack(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
|
|
{0x00, 0x00, 0x00, 0xFF});
|
|
EXPECT_TEXTURE_RGBA8_EQ(expectBlack.data(), renderPass.color, copyExtent3D.width, 0,
|
|
nonPaddedCopyExtent.width, nonPaddedCopyExtent.height, 0, 0);
|
|
}
|
|
}
|
|
|
|
bool mIsBCFormatSupported = false;
|
|
};
|
|
|
|
// Test that the clearing is skipped when we use a full mip copy (with the physical size different
|
|
// than the virtual mip size)
|
|
TEST_P(CompressedTextureZeroInitTest, FullMipCopy) {
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
textureDescriptor.size = {60, 60, 1};
|
|
textureDescriptor.mipLevelCount = 1;
|
|
textureDescriptor.format = utils::kBCFormats[0];
|
|
|
|
TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
textureDescriptor, textureDescriptor.size, textureDescriptor.size, 0, 0, 0u);
|
|
}
|
|
|
|
// Test that 1 lazy clear count happens when we copy to half the texture
|
|
TEST_P(CompressedTextureZeroInitTest, HalfCopyBufferToTexture) {
|
|
// TODO(crbug.com/dawn/643): diagnose and fix this failure on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
constexpr static uint32_t kSize = 16;
|
|
textureDescriptor.size = {kSize, kSize, 1};
|
|
textureDescriptor.mipLevelCount = 1;
|
|
textureDescriptor.format = utils::kBCFormats[0];
|
|
|
|
wgpu::Extent3D copyExtent3D = {kSize / 2, kSize, 1};
|
|
|
|
TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
textureDescriptor, copyExtent3D, copyExtent3D, 0, 0, 1u, true);
|
|
}
|
|
|
|
// Test that 0 lazy clear count happens when we copy buffer to texture to a nonzero mip level
|
|
// (with physical size different from the virtual mip size)
|
|
TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroMipLevel) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
constexpr static uint32_t kSize = 60;
|
|
textureDescriptor.size = {kSize, kSize, 1};
|
|
textureDescriptor.mipLevelCount = 3;
|
|
textureDescriptor.format = utils::kBCFormats[0];
|
|
const uint32_t kViewMipLevel = 2;
|
|
const uint32_t kActualSizeAtLevel = kSize >> kViewMipLevel;
|
|
|
|
const uint32_t kCopySizeAtLevel = Align(kActualSizeAtLevel, kFormatBlockByteSize);
|
|
|
|
wgpu::Extent3D copyExtent3D = {kCopySizeAtLevel, kCopySizeAtLevel, 1};
|
|
|
|
TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
textureDescriptor, copyExtent3D, {kActualSizeAtLevel, kActualSizeAtLevel, 1}, kViewMipLevel,
|
|
0, 0u);
|
|
}
|
|
|
|
// Test that 1 lazy clear count happens when we copy buffer to half texture to a nonzero mip level
|
|
// (with physical size different from the virtual mip size)
|
|
TEST_P(CompressedTextureZeroInitTest, HalfCopyToNonZeroMipLevel) {
|
|
// TODO(crbug.com/dawn/643): diagnose and fix this failure on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
constexpr static uint32_t kSize = 60;
|
|
textureDescriptor.size = {kSize, kSize, 1};
|
|
textureDescriptor.mipLevelCount = 3;
|
|
textureDescriptor.format = utils::kBCFormats[0];
|
|
const uint32_t kViewMipLevel = 2;
|
|
const uint32_t kActualSizeAtLevel = kSize >> kViewMipLevel;
|
|
|
|
const uint32_t kCopySizeAtLevel = Align(kActualSizeAtLevel, kFormatBlockByteSize);
|
|
|
|
wgpu::Extent3D copyExtent3D = {kCopySizeAtLevel / 2, kCopySizeAtLevel, 1};
|
|
|
|
TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
textureDescriptor, copyExtent3D, {kActualSizeAtLevel / 2, kActualSizeAtLevel, 1},
|
|
kViewMipLevel, 0, 1u, true);
|
|
}
|
|
|
|
// Test that 0 lazy clear count happens when we copy buffer to nonzero array layer
|
|
TEST_P(CompressedTextureZeroInitTest, FullCopyToNonZeroArrayLayer) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
constexpr static uint32_t kSize = 16;
|
|
constexpr static uint32_t kArrayLayers = 4;
|
|
textureDescriptor.size = {kSize, kSize, kArrayLayers};
|
|
textureDescriptor.mipLevelCount = 1;
|
|
textureDescriptor.format = utils::kBCFormats[0];
|
|
|
|
wgpu::Extent3D copyExtent3D = {kSize, kSize, 1};
|
|
|
|
TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
textureDescriptor, copyExtent3D, copyExtent3D, 0, kArrayLayers - 2, 0u);
|
|
}
|
|
|
|
// Test that 1 lazy clear count happens when we copy buffer to half texture to a nonzero array layer
|
|
TEST_P(CompressedTextureZeroInitTest, HalfCopyToNonZeroArrayLayer) {
|
|
// TODO(crbug.com/dawn/643): diagnose and fix this failure on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
wgpu::TextureDescriptor textureDescriptor;
|
|
textureDescriptor.usage =
|
|
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
|
|
constexpr static uint32_t kSize = 16;
|
|
constexpr static uint32_t kArrayLayers = 4;
|
|
textureDescriptor.size = {kSize, kSize, kArrayLayers};
|
|
textureDescriptor.mipLevelCount = 3;
|
|
textureDescriptor.format = utils::kBCFormats[0];
|
|
|
|
wgpu::Extent3D copyExtent3D = {kSize / 2, kSize, 1};
|
|
|
|
TestCopyRegionIntoBCFormatTexturesAndCheckSubresourceIsInitialized(
|
|
textureDescriptor, copyExtent3D, copyExtent3D, 0, kArrayLayers - 2, 1u, true);
|
|
}
|
|
|
|
// full copy texture to texture, 0 lazy clears are needed
|
|
TEST_P(CompressedTextureZeroInitTest, FullCopyTextureToTextureMipLevel) {
|
|
// TODO(crbug.com/dawn/593): This test uses glTextureView() which is not supported on OpenGL ES.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
// create srcTexture and fill it with data
|
|
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
|
3, 1,
|
|
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
|
utils::kBCFormats[0]);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
const uint32_t kViewMipLevel = 2;
|
|
const uint32_t kActualSizeAtLevel = kSize >> kViewMipLevel;
|
|
|
|
const uint32_t kCopySizeAtLevel = Align(kActualSizeAtLevel, kFormatBlockByteSize);
|
|
|
|
wgpu::Extent3D copyExtent3D = {kCopySizeAtLevel, kCopySizeAtLevel, 1};
|
|
|
|
// fill srcTexture with data
|
|
InitializeDataInCompressedTextureAndExpectLazyClear(srcTexture, srcDescriptor, copyExtent3D,
|
|
kViewMipLevel, 0, 0u);
|
|
|
|
wgpu::ImageCopyTexture srcImageCopyTexture =
|
|
utils::CreateImageCopyTexture(srcTexture, kViewMipLevel, {0, 0, 0});
|
|
|
|
// create dstTexture that we will copy to
|
|
wgpu::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
|
|
3, 1,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled,
|
|
utils::kBCFormats[0]);
|
|
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
|
|
|
wgpu::ImageCopyTexture dstImageCopyTexture =
|
|
utils::CreateImageCopyTexture(dstTexture, kViewMipLevel, {0, 0, 0});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, ©Extent3D);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
// the dstTexture does not need to be lazy cleared since it's fully copied to
|
|
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
|
|
|
SampleCompressedTextureAndVerifyColor(dstTexture, dstDescriptor, copyExtent3D,
|
|
{kActualSizeAtLevel, kActualSizeAtLevel, 1},
|
|
kViewMipLevel, 0);
|
|
}
|
|
|
|
// half copy texture to texture, lazy clears are needed for noncopied half
|
|
TEST_P(CompressedTextureZeroInitTest, HalfCopyTextureToTextureMipLevel) {
|
|
// TODO(crbug.com/dawn/643): diagnose and fix this failure on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
|
|
|
|
// create srcTexture with data
|
|
wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
|
|
3, 1,
|
|
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
|
|
utils::kBCFormats[0]);
|
|
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
|
|
|
|
const uint32_t kViewMipLevel = 2;
|
|
const uint32_t kActualSizeAtLevel = kSize >> kViewMipLevel;
|
|
|
|
const uint32_t kCopySizeAtLevel = Align(kActualSizeAtLevel, kFormatBlockByteSize);
|
|
|
|
wgpu::Extent3D copyExtent3D = {kCopySizeAtLevel / 2, kCopySizeAtLevel, 1};
|
|
|
|
// fill srcTexture with data
|
|
InitializeDataInCompressedTextureAndExpectLazyClear(srcTexture, srcDescriptor, copyExtent3D,
|
|
kViewMipLevel, 0, 1u);
|
|
|
|
wgpu::ImageCopyTexture srcImageCopyTexture =
|
|
utils::CreateImageCopyTexture(srcTexture, kViewMipLevel, {0, 0, 0});
|
|
|
|
// create dstTexture that we will copy to
|
|
wgpu::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
|
|
3, 1,
|
|
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled,
|
|
utils::kBCFormats[0]);
|
|
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
|
|
|
|
wgpu::ImageCopyTexture dstImageCopyTexture =
|
|
utils::CreateImageCopyTexture(dstTexture, kViewMipLevel, {0, 0, 0});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, ©Extent3D);
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
// expect 1 lazy clear count since the dstTexture needs to be lazy cleared when we only copy to
|
|
// half texture
|
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
|
|
|
SampleCompressedTextureAndVerifyColor(dstTexture, dstDescriptor, copyExtent3D,
|
|
{kActualSizeAtLevel / 2, kActualSizeAtLevel, 1},
|
|
kViewMipLevel, 0, true);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(CompressedTextureZeroInitTest,
|
|
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}));
|