CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller b0179f49fa Roll SwiftShader from b4a56a893496 to 3d75b1dc9aa9 (4 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/b4a56a893496..3d75b1dc9aa9

2022-02-18 sugoi@google.com VK_KHR_dynamic_rendering support
2022-02-18 capn@google.com Use non-conformant transcendentals for Chromium
2022-02-18 sugoi@google.com Merge changes I3c7eb72e,Ib40d778f,I9d83501b,Idbe4c715
2022-02-18 swiftshader.regress@gmail.com Regres: Update test lists @ b4a56a89

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I327fcb38eb4d88d1cfbe3e4914c786fbcbc5c1b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81221
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-02-19 00:23:32 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
docs Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
generator Add error directives for api.h/api_cpp.h #ifdef __EMSCRIPTEN__ 2022-02-09 19:42:51 +00:00
include tint->dawn: Move src/include -> include 2022-02-04 18:18:18 +00:00
infra Generate shorter bucket names in luci-scheduler.cfg. 2022-02-10 09:02:02 +00:00
samples/dawn tint->dawn: Move examples -> samples/dawn 2022-02-04 18:35:55 +00:00
scripts Re-enable compilation of GL backends in Chromium. 2022-02-15 22:16:29 +00:00
src CopyTextureForBrowser(): Validate src/dst texture state 2022-02-18 06:26:11 +00:00
third_party Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore tint->dawn: Move src/dawn_node -> src/dawn/node 2022-02-04 12:51:25 +00:00
.gn Roll build dependencies to enable C++17 2022-01-05 15:54:08 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove old src/tests/BUILD.gn 2022-02-10 19:41:24 +00:00
CMakeLists.txt Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
DEPS Roll SwiftShader from b4a56a893496 to 3d75b1dc9aa9 (4 revisions) 2022-02-19 00:23:32 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
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dawn.json Fix predefined color space undefined jsrepr 2022-02-15 23:58:31 +00:00
dawn_wire.json Shuffle 'docs' directories 2022-01-27 18:33:47 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.