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This Cl moves the cpp includes to above the project includes fixing up the build/include_order issues and enabling the lint check. A couple includes are marked as NOLINT as the c header has to come after the project header due to setting defines. Bug: dawn:1339 Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULEMOCK_H_
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#define SRC_DAWN_TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULEMOCK_H_
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#include <memory>
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#include "gmock/gmock.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/ShaderModule.h"
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namespace dawn::native {
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class ShaderModuleMock : public ShaderModuleBase {
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public:
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explicit ShaderModuleMock(DeviceBase* device);
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~ShaderModuleMock() override = default;
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MOCK_METHOD(void, DestroyImpl, (), (override));
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// Creates a shader module mock based on the wgsl source.
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static ResultOrError<Ref<ShaderModuleMock>> Create(DeviceBase* device, const char* source);
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};
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} // namespace dawn::native
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#endif // SRC_DAWN_TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULEMOCK_H_
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