dawn-cmake/test/bug/tint/943.spvasm.expected.hlsl

350 lines
11 KiB
HLSL

static int dimAOuter_1 = 0;
cbuffer cbuffer_x_48 : register(b3, space0) {
uint4 x_48[5];
};
static int dimInner_1 = 0;
static int dimBOuter_1 = 0;
RWByteAddressBuffer x_54 : register(u0, space0);
static uint3 gl_LocalInvocationID = uint3(0u, 0u, 0u);
static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u);
groupshared float mm_Asub[64][64];
groupshared float mm_Bsub[64][1];
ByteAddressBuffer x_165 : register(t1, space0);
static int batch = 0;
ByteAddressBuffer x_185 : register(t2, space0);
bool coordsInBounds_vi2_vi2_(inout int2 coord, inout int2 shape) {
bool x_87 = false;
bool x_88_phi = false;
const int2 x_76 = coord;
const bool x_81 = all((x_76 >= int2(0, 0)));
x_88_phi = x_81;
if (x_81) {
const int2 x_84 = coord;
const int2 x_85 = shape;
x_87 = all((x_84 < x_85));
x_88_phi = x_87;
}
return x_88_phi;
}
float mm_readA_i1_i1_(inout int row, inout int col) {
int batchASize = 0;
int2 param_10 = int2(0, 0);
int2 param_11 = int2(0, 0);
float x_430 = 0.0f;
const uint scalar_offset = (20u) / 4;
const int x_417 = asint(x_48[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = (24u) / 4;
const int x_419 = asint(x_48[scalar_offset_1 / 4][scalar_offset_1 % 4]);
batchASize = (x_417 * x_419);
const int x_421 = row;
const int x_422 = col;
const int x_424 = dimAOuter_1;
const int x_425 = dimInner_1;
param_10 = int2(x_421, x_422);
param_11 = int2(x_424, x_425);
const bool x_429 = coordsInBounds_vi2_vi2_(param_10, param_11);
if (x_429) {
const int x_438 = batch;
const int x_439 = batchASize;
const int x_441 = row;
const int x_442 = dimInner_1;
const int x_445 = col;
const float x_448 = asfloat(x_165.Load((4u * uint((((x_438 * x_439) + (x_441 * x_442)) + x_445)))));
x_430 = x_448;
} else {
x_430 = 0.0f;
}
return x_430;
}
float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
int batchBSize = 0;
int2 param_12 = int2(0, 0);
int2 param_13 = int2(0, 0);
float x_468 = 0.0f;
const uint scalar_offset_2 = (36u) / 4;
const int x_455 = asint(x_48[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = (40u) / 4;
const int x_457 = asint(x_48[scalar_offset_3 / 4][scalar_offset_3 % 4]);
batchBSize = (x_455 * x_457);
const int x_459 = row_1;
const int x_460 = col_1;
const int x_462 = dimInner_1;
const int x_463 = dimBOuter_1;
param_12 = int2(x_459, x_460);
param_13 = int2(x_462, x_463);
const bool x_467 = coordsInBounds_vi2_vi2_(param_12, param_13);
if (x_467) {
const int x_475 = batch;
const int x_476 = batchBSize;
const int x_478 = row_1;
const int x_479 = dimBOuter_1;
const int x_482 = col_1;
const float x_485 = asfloat(x_185.Load((4u * uint((((x_475 * x_476) + (x_478 * x_479)) + x_482)))));
x_468 = x_485;
} else {
x_468 = 0.0f;
}
return x_468;
}
int getOutputFlatIndex_vi3_(inout int3 coords) {
const int3 x_99 = coords;
const uint scalar_offset_4 = (64u) / 4;
const int x_105 = asint(x_48[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = (68u) / 4;
const int x_107 = asint(x_48[scalar_offset_5 / 4][scalar_offset_5 % 4]);
return int(dot(float3(x_99), float3(int3(x_105, x_107, 1))));
}
void setOutput_i1_f1_(inout int flatIndex, inout float value) {
const int x_95 = flatIndex;
const float x_96 = value;
x_54.Store((4u * uint(x_95)), asuint(x_96));
return;
}
void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout float value_1) {
int flatIndex_1 = 0;
int3 param = int3(0, 0, 0);
int param_1 = 0;
float param_2 = 0.0f;
const int x_115 = d0;
const int x_116 = d1;
const int x_117 = d2;
param = int3(x_115, x_116, x_117);
const int x_120 = getOutputFlatIndex_vi3_(param);
flatIndex_1 = x_120;
param_1 = flatIndex_1;
const float x_124 = value_1;
param_2 = x_124;
setOutput_i1_f1_(param_1, param_2);
return;
}
void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) {
int3 outCoord = int3(0, 0, 0);
int param_14 = 0;
int param_15 = 0;
int param_16 = 0;
float param_17 = 0.0f;
const int x_491 = batch;
const int x_492 = row_2;
const int x_493 = col_2;
outCoord = int3(x_491, x_492, x_493);
param_14 = batch;
const int x_498 = row_2;
param_15 = x_498;
const int x_500 = col_2;
param_16 = x_500;
const float x_502 = value_2;
param_17 = x_502;
setOutput_i1_i1_i1_f1_(param_14, param_15, param_16, param_17);
return;
}
void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimBOuter) {
int tileRow = 0;
int tileCol = 0;
int globalRow = 0;
int globalCol = 0;
int numTiles = 0;
int innerRow = 0;
int innerCol = 0;
float acc[1][1] = (float[1][1])0;
int tileColA = 0;
int tileRowB = 0;
int t = 0;
int innerRow_1 = 0;
int innerCol_1 = 0;
int inputRow = 0;
int inputCol = 0;
int param_3 = 0;
int param_4 = 0;
int innerRow_2 = 0;
int innerCol_2 = 0;
int inputRow_1 = 0;
int inputCol_1 = 0;
int param_5 = 0;
int param_6 = 0;
int k = 0;
int inner = 0;
float BCached[1] = (float[1])0;
int innerRow_3 = 0;
float ACached = 0.0f;
int innerCol_3 = 0;
int innerRow_4 = 0;
int innerCol_4 = 0;
int param_7 = 0;
int param_8 = 0;
float param_9 = 0.0f;
const uint x_132 = gl_LocalInvocationID.y;
tileRow = (asint(x_132) * 1);
const uint x_137 = gl_LocalInvocationID.x;
tileCol = (asint(x_137) * 1);
const uint x_143 = gl_GlobalInvocationID.y;
globalRow = (asint(x_143) * 1);
const uint x_148 = gl_GlobalInvocationID.x;
globalCol = (asint(x_148) * 1);
const int x_152 = dimInner;
numTiles = (((x_152 - 1) / 64) + 1);
innerRow = 0;
for(; (innerRow < 1); innerRow = (innerRow + 1)) {
innerCol = 0;
for(; (innerCol < 1); innerCol = (innerCol + 1)) {
acc[innerRow][innerCol] = 0.0f;
}
}
const uint x_187 = gl_LocalInvocationID.x;
tileColA = (asint(x_187) * 64);
const uint x_192 = gl_LocalInvocationID.y;
tileRowB = (asint(x_192) * 1);
t = 0;
for(; (t < numTiles); t = (t + 1)) {
innerRow_1 = 0;
for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) {
innerCol_1 = 0;
for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) {
inputRow = (tileRow + innerRow_1);
inputCol = (tileColA + innerCol_1);
const int x_233 = inputRow;
const int x_234 = inputCol;
const int x_238 = t;
const int x_240 = inputCol;
param_3 = (globalRow + innerRow_1);
param_4 = ((x_238 * 64) + x_240);
const float x_244 = mm_readA_i1_i1_(param_3, param_4);
mm_Asub[x_233][x_234] = x_244;
}
}
innerRow_2 = 0;
for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) {
innerCol_2 = 0;
for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) {
inputRow_1 = (tileRowB + innerRow_2);
inputCol_1 = (tileCol + innerCol_2);
const int x_278 = inputRow_1;
const int x_279 = inputCol_1;
const int x_284 = globalCol;
const int x_285 = innerCol_2;
param_5 = ((t * 64) + inputRow_1);
param_6 = (x_284 + x_285);
const float x_289 = mm_readB_i1_i1_(param_5, param_6);
mm_Bsub[x_278][x_279] = x_289;
}
}
GroupMemoryBarrierWithGroupSync();
k = 0;
for(; (k < 64); k = (k + 1)) {
inner = 0;
for(; (inner < 1); inner = (inner + 1)) {
const int x_314 = inner;
const float x_320 = mm_Bsub[k][(tileCol + inner)];
BCached[x_314] = x_320;
}
innerRow_3 = 0;
for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) {
const float x_338 = mm_Asub[(tileRow + innerRow_3)][k];
ACached = x_338;
innerCol_3 = 0;
for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) {
const int x_347 = innerRow_3;
const int x_348 = innerCol_3;
const float x_349 = ACached;
const float x_352 = BCached[innerCol_3];
const float x_355 = acc[x_347][x_348];
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
}
}
}
GroupMemoryBarrierWithGroupSync();
}
innerRow_4 = 0;
for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) {
innerCol_4 = 0;
while (true) {
bool x_393 = false;
bool x_394_phi = false;
if ((innerCol_4 < 1)) {
} else {
break;
}
const int x_382 = globalCol;
const int x_383 = innerCol_4;
const int x_385 = dimBOuter;
const bool x_386 = ((x_382 + x_383) < x_385);
x_394_phi = x_386;
if (x_386) {
const int x_389 = globalRow;
const int x_390 = innerRow_4;
const int x_392 = dimAOuter;
x_393 = ((x_389 + x_390) < x_392);
x_394_phi = x_393;
}
if (x_394_phi) {
const int x_400 = globalCol;
const int x_401 = innerCol_4;
const int x_403 = innerRow_4;
const int x_404 = innerCol_4;
param_7 = (globalRow + innerRow_4);
param_8 = (x_400 + x_401);
const float x_409 = acc[x_403][x_404];
param_9 = x_409;
mm_write_i1_i1_f1_(param_7, param_8, param_9);
}
{
innerCol_4 = (innerCol_4 + 1);
}
}
}
return;
}
void main_1() {
int param_18 = 0;
int param_19 = 0;
int param_20 = 0;
const uint scalar_offset_6 = (20u) / 4;
const int x_67 = asint(x_48[scalar_offset_6 / 4][scalar_offset_6 % 4]);
dimAOuter_1 = x_67;
const uint scalar_offset_7 = (24u) / 4;
const int x_71 = asint(x_48[scalar_offset_7 / 4][scalar_offset_7 % 4]);
dimInner_1 = x_71;
const uint scalar_offset_8 = (40u) / 4;
const int x_75 = asint(x_48[scalar_offset_8 / 4][scalar_offset_8 % 4]);
dimBOuter_1 = x_75;
const uint x_505 = gl_GlobalInvocationID.z;
batch = asint(x_505);
param_18 = dimAOuter_1;
param_19 = dimInner_1;
param_20 = dimBOuter_1;
mm_matMul_i1_i1_i1_(param_18, param_19, param_20);
return;
}
struct tint_symbol_1 {
uint3 gl_LocalInvocationID_param : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID;
};
[numthreads(1, 64, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 gl_LocalInvocationID_param = tint_symbol.gl_LocalInvocationID_param;
const uint3 gl_GlobalInvocationID_param = tint_symbol.gl_GlobalInvocationID_param;
const uint local_invocation_index = tint_symbol.local_invocation_index;
if ((local_invocation_index == 0u)) {
const float tint_symbol_6[64][64] = (float[64][64])0;
mm_Asub = tint_symbol_6;
const float tint_symbol_7[64][1] = (float[64][1])0;
mm_Bsub = tint_symbol_7;
}
GroupMemoryBarrierWithGroupSync();
gl_LocalInvocationID = gl_LocalInvocationID_param;
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
return;
}