22 lines
442 B
WebGPU Shading Language
22 lines
442 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
|
|
|
|
fn textureDimensions_50a9ee() {
|
|
var res : vec2<i32> = textureDimensions(arg_0, 1);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureDimensions_50a9ee();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureDimensions_50a9ee();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
textureDimensions_50a9ee();
|
|
}
|