..
d3d12
D3D12 fix for register binding offsets.
2018-11-01 13:59:19 +00:00
metal
Create texture view with descriptor on D3D12 and Metal - Part I
2018-10-26 06:29:38 +00:00
null
Implement CreateDefaultTextureView by CreateTextureView
2018-10-18 06:00:09 +00:00
opengl
Support creating texture view with descriptor on OpenGL version >= 4.3
2018-10-29 09:07:25 +00:00
vulkan
Implement creating texture view with descriptor on Vulkan
2018-10-23 11:08:20 +00:00
BindGroup.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
BindGroup.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
BindGroupLayout.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
BindGroupLayout.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
BlendState.cpp
Use blend descriptor to replace a blend struct.
2018-10-29 09:06:55 +00:00
BlendState.h
Initialize BlendDescriptor with default values.
2018-10-30 10:03:47 +00:00
Buffer.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Buffer.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Builder.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Builder.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
CommandAllocator.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
CommandAllocator.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
CommandBuffer.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
CommandBuffer.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
CommandBufferStateTracker.cpp
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
CommandBufferStateTracker.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
Commands.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
Commands.h
Implement copying between a buffer and a texture 2D array on Vulkan ( #257 )
2018-08-30 04:27:38 -04:00
ComputePassEncoder.cpp
Introduce [Render|Compute]PassEncoder.
2018-09-21 00:24:37 +00:00
ComputePassEncoder.h
Introduce [Render|Compute]PassEncoder.
2018-09-21 00:24:37 +00:00
ComputePipeline.cpp
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
ComputePipeline.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
DawnNative.cpp
Collect GPU device information for end2end tests - Part I
2018-09-19 00:32:52 +00:00
DepthStencilState.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
DepthStencilState.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Device.cpp
Add entry point of creating texture view by TextureViewDescriptor
2018-10-12 08:32:58 +00:00
Device.h
Implement CreateDefaultTextureView by CreateTextureView
2018-10-18 06:00:09 +00:00
Error.cpp
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
Error.h
Add entry point of creating texture view by TextureViewDescriptor
2018-10-12 08:32:58 +00:00
ErrorData.cpp
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
ErrorData.h
Make Dawn error macro more explicit and have an "error type"
2018-09-11 07:55:27 -04:00
Forward.h
Introduce [Render|Compute]PassEncoder.
2018-09-21 00:24:37 +00:00
InputState.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
InputState.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
ObjectBase.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
ObjectBase.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
PassResourceUsage.h
Make dawn_native use its own header for Dawn datatypes
2018-07-27 12:56:26 +02:00
PerStage.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
PerStage.h
Descriptorize ComputePipeline
2018-09-05 08:32:53 -04:00
Pipeline.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Pipeline.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
PipelineLayout.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
PipelineLayout.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
ProgrammablePassEncoder.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
ProgrammablePassEncoder.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Queue.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Queue.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
RefCounted.cpp
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
RefCounted.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
RenderPassDescriptor.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
RenderPassDescriptor.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
RenderPassEncoder.cpp
Introduce [Render|Compute]PassEncoder.
2018-09-21 00:24:37 +00:00
RenderPassEncoder.h
Introduce [Render|Compute]PassEncoder.
2018-09-21 00:24:37 +00:00
RenderPipeline.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
RenderPipeline.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Sampler.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Sampler.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
ShaderModule.cpp
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
ShaderModule.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
SwapChain.cpp
Rename mipLevel to levelCount in TextureDescriptor
2018-10-31 10:51:11 +00:00
SwapChain.h
Put the reference to DeviceBase in a new ObjectBase
2018-10-15 12:54:30 +00:00
Texture.cpp
Add entry points for creating a cube map/cube map array texture view
2018-11-07 09:52:33 +00:00
Texture.h
Implement CreateDefaultTextureView by CreateTextureView
2018-10-18 06:00:09 +00:00
ToBackend.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
dawn_platform.h
Make dawn_native use its own header for Dawn datatypes
2018-07-27 12:56:26 +02:00