28 lines
593 B
WebGPU Shading Language
28 lines
593 B
WebGPU Shading Language
type ArrayType = array<i32, 4>;
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struct S {
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arr : array<i32, 4>;
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};
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fn foo() {
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let src : ArrayType = ArrayType();
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var dst : ArrayType;
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var dst_struct : S;
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var dst_array : array<ArrayType, 2>;
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let dst_ptr : ptr<function, ArrayType> = &dst;
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let dst_struct_ptr : ptr<function, S> = &dst_struct;
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let dst_array_ptr : ptr<function, array<ArrayType, 2>> = &dst_array;
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// Assign to struct.member.
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dst_struct.arr = src;
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// Assign to array[index].
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dst_array[1] = src;
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// Assign via pointers.
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*dst_ptr = src;
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(*dst_struct_ptr).arr = src;
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(*dst_array_ptr)[0] = src;
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}
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