dawn-cmake/test/intrinsics/gen/textureLoad/1f2016.wgsl.expected.hlsl

43 lines
867 B
HLSL

SKIP: FAILED
Validation Failure:
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_1f2016() {
float4 res = arg_0.Load(int4(0), 1);
}
void vertex_main() {
textureLoad_1f2016();
return;
}
void fragment_main() {
textureLoad_1f2016();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1f2016();
return;
}
tint_jDpZEi:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0), 1);
^
tint_jDpZEi:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0), 1);
^
tint_jDpZEi:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0), 1);
^