43 lines
872 B
HLSL
43 lines
872 B
HLSL
SKIP: FAILED
|
|
|
|
|
|
|
|
Validation Failure:
|
|
Texture2DArray<float4> arg_0 : register(t0, space1);
|
|
|
|
void textureLoad_20fa2f() {
|
|
float4 res = arg_0.Load(int4(1, 0));
|
|
}
|
|
|
|
void vertex_main() {
|
|
textureLoad_20fa2f();
|
|
return;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureLoad_20fa2f();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureLoad_20fa2f();
|
|
return;
|
|
}
|
|
|
|
|
|
tint_yeLScq:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
|
|
float4 res = arg_0.Load(int4(1, 0));
|
|
^
|
|
|
|
|
|
tint_yeLScq:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
|
|
float4 res = arg_0.Load(int4(1, 0));
|
|
^
|
|
|
|
|
|
tint_yeLScq:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
|
|
float4 res = arg_0.Load(int4(1, 0));
|
|
^
|
|
|