dawn-cmake/test/intrinsics/gen/textureLoad/9b2667.wgsl.expected.hlsl

43 lines
869 B
HLSL

SKIP: FAILED
Validation Failure:
Texture2DArray arg_0 : register(t0, space1);
void textureLoad_9b2667() {
float res = arg_0.Load(int4(1, 0), 1);
}
void vertex_main() {
textureLoad_9b2667();
return;
}
void fragment_main() {
textureLoad_9b2667();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_9b2667();
return;
}
tint_J1cKa6:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
float res = arg_0.Load(int4(1, 0), 1);
^
tint_J1cKa6:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
float res = arg_0.Load(int4(1, 0), 1);
^
tint_J1cKa6:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
float res = arg_0.Load(int4(1, 0), 1);
^