dawn-cmake/test/intrinsics/gen/textureLoad/c2a480.wgsl.expected.hlsl

43 lines
851 B
HLSL

SKIP: FAILED
Validation Failure:
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_c2a480() {
int4 res = arg_0.Load(int3(0), 1);
}
void vertex_main() {
textureLoad_c2a480();
return;
}
void fragment_main() {
textureLoad_c2a480();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c2a480();
return;
}
tint_iO1fuJ:4:30: error: too few elements in vector initialization (expected 3 elements, have 1)
int4 res = arg_0.Load(int3(0), 1);
^
tint_iO1fuJ:4:30: error: too few elements in vector initialization (expected 3 elements, have 1)
int4 res = arg_0.Load(int3(0), 1);
^
tint_iO1fuJ:4:30: error: too few elements in vector initialization (expected 3 elements, have 1)
int4 res = arg_0.Load(int3(0), 1);
^