dawn-cmake/test/intrinsics/gen/textureLoad/c40dcb.wgsl.expected.hlsl

43 lines
864 B
HLSL

SKIP: FAILED
Validation Failure:
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_c40dcb() {
uint4 res = arg_0.Load(int4(1, 0));
}
void vertex_main() {
textureLoad_c40dcb();
return;
}
void fragment_main() {
textureLoad_c40dcb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c40dcb();
return;
}
tint_nOyzgu:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
uint4 res = arg_0.Load(int4(1, 0));
^
tint_nOyzgu:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
uint4 res = arg_0.Load(int4(1, 0));
^
tint_nOyzgu:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
uint4 res = arg_0.Load(int4(1, 0));
^