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Add test/intrinsics/intrinsics.wgsl.tmpl that generates a vast set of intrinsic overload permutations into test/intrinsics/gen/... Add expected output for all of these, including 'SKIP' headers for those that currently fail. Fixed: tint:832 Change-Id: Id6888df52c07f35e7a55199f2ad4d842c6e2595c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53051 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
25 lines
413 B
HLSL
25 lines
413 B
HLSL
Texture3D<uint4> arg_0 : register(t0, space1);
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void textureNumLevels_b4f5ea() {
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int4 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
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int res = tint_tmp.w;
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}
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void vertex_main() {
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textureNumLevels_b4f5ea();
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return;
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}
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void fragment_main() {
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textureNumLevels_b4f5ea();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureNumLevels_b4f5ea();
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return;
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}
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