23 lines
511 B
HLSL
23 lines
511 B
HLSL
SKIP: FAILED
|
|
|
|
|
|
|
|
Validation Failure:
|
|
Texture2DArray<float4> arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSampleBias_80e579() {
|
|
float4 res = arg_0.SampleBias(arg_1, float3(float(1)), 1.0f);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleBias_80e579();
|
|
return;
|
|
}
|
|
|
|
|
|
tint_QgQYLu:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
|
|
float4 res = arg_0.SampleBias(arg_1, float3(float(1)), 1.0f);
|
|
^
|
|
|