dawn-cmake/test/intrinsics/gen/textureSampleGrad/2ecd8f.wgsl.expected.hlsl

44 lines
1.2 KiB
HLSL

SKIP: FAILED
Validation Failure:
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_2ecd8f() {
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
}
void vertex_main() {
textureSampleGrad_2ecd8f();
return;
}
void fragment_main() {
textureSampleGrad_2ecd8f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_2ecd8f();
return;
}
tint_Qg4FBC:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
^
tint_Qg4FBC:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
^
tint_Qg4FBC:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
^