dawn-cmake/test/intrinsics/gen/textureStore/3bec15.wgsl.expected.hlsl

23 lines
320 B
HLSL

RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_3bec15() {
arg_0[1] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_3bec15();
return;
}
void fragment_main() {
textureStore_3bec15();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3bec15();
return;
}