dawn-cmake/test/intrinsics/gen/textureStore/fbf53f.wgsl.expected.hlsl

43 lines
814 B
HLSL

SKIP: FAILED
Validation Failure:
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_fbf53f() {
arg_0[int3(1)] = int4(0, 0, 0, 0);
}
void vertex_main() {
textureStore_fbf53f();
return;
}
void fragment_main() {
textureStore_fbf53f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_fbf53f();
return;
}
tint_gLldW2:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = int4(0, 0, 0, 0);
^
tint_gLldW2:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = int4(0, 0, 0, 0);
^
tint_gLldW2:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = int4(0, 0, 0, 0);
^