dawn-cmake/test/samples/simple_vertex.spvasm.expect...

11 lines
190 B
HLSL

struct main_out {
float4 gl_Position : SV_Position;
};
main_out main() {
main_out tint_out = (main_out)0;
tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
return tint_out;
}