dawn-cmake/test/shader_io/shared_struct_helper_functi...

24 lines
335 B
HLSL

struct VertexOutput {
float4 pos;
int loc0;
};
VertexOutput foo(float x) {
const VertexOutput tint_symbol = {float4(x, x, x, 1.0f), 42};
return tint_symbol;
}
VertexOutput vert_main1() {
return foo(0.5f);
}
VertexOutput vert_main2() {
return foo(0.25f);
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}